birth: Fractured Light Memory

This commit is contained in:
motd_admin 2026-05-21 17:47:20 +00:00
parent 25fd9ea400
commit d03cd1aac7

190
index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Network</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
.info {
position: absolute;
bottom: 10px;
right: 10px;
color: #666;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Network parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.1, min: 1.0, max: 1.2 },
tone: { anger: 0, sadness: 0, curiosity: 0.1, dryness: 0.9, playfulness: 0, tension: 0 }
};
// Graph nodes and edges
let nodes = [];
let edges = [];
const maxNodes = 100;
const baseSize = 2 + params.density * 4;
const maxConnections = 3 + Math.floor(params.connectedness * 5);
class Node {
constructor() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.size = baseSize * (0.5 + Math.random());
this.vx = (Math.random() - 0.5) * 2 * params.motion;
this.vy = (Math.random() - 0.5) * 2 * params.motion;
this.color = `rgba(255, 255, 255, ${0.5 + Math.random() * 0.5})`;
this.life = params.lifespan * (0.3 + Math.random() * 0.7);
this.maxLife = this.life;
this.pulse = 1;
}
update() {
this.x += this.vx;
this.y += this.vy;
// Bounce at edges
if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
// Pulse effect
const pulseFactor = params.pulse.avg + (Math.random() * (params.pulse.max - params.pulse.min) - (params.pulse.max - params.pulse.min)/2);
this.pulse = 1 + (pulseFactor - 1) * 0.2;
// Lifespan decay
this.life -= 0.001;
}
draw() {
const age = 1 - (this.life / this.maxLife);
const pulseSize = this.size * this.pulse * (0.9 + age * 0.1);
ctx.beginPath();
ctx.arc(this.x, this.y, pulseSize, 0, Math.PI * 2);
ctx.fillStyle = this.color;
ctx.fill();
}
}
class Edge {
constructor(a, b) {
this.a = a;
this.b = b;
this.age = 0;
this.maxAge = 1000 * params.lifespan;
this.color = `rgba(255, 255, 255, ${0.2 + Math.random() * 0.3})`;
}
update() {
this.age++;
}
draw() {
const age = this.age / this.maxAge;
const lineWidth = 0.5 + (1 - age) * 1.5;
ctx.beginPath();
ctx.moveTo(this.a.x, this.a.y);
ctx.lineTo(this.b.x, this.b.y);
ctx.strokeStyle = this.color;
ctx.lineWidth = lineWidth * (0.8 + Math.sin(Date.now() * 0.002) * 0.2);
ctx.stroke();
}
}
function initNetwork() {
nodes = [];
edges = [];
// Create nodes
const nodeCount = Math.floor(maxNodes * params.density);
for (let i = 0; i < nodeCount; i++) {
nodes.push(new Node());
}
// Create connections
for (let i = 0; i < nodes.length; i++) {
const connections = Math.floor(maxConnections * params.connectedness);
for (let j = 0; j < connections; j++) {
const target = Math.floor(Math.random() * nodes.length);
if (target !== i && !edges.some(e => (e.a === nodes[i] && e.b === nodes[target]) || (e.a === nodes[target] && e.b === nodes[i]))) {
edges.push(new Edge(nodes[i], nodes[target]));
}
}
}
}
function updateNetwork() {
// Remove dead nodes
nodes = nodes.filter(node => node.life > 0);
// Remove dead edges
edges = edges.filter(edge => edge.age < edge.maxAge);
// Add new connections dynamically
if (edges.length < maxNodes * params.density * 2 && Math.random() < 0.02) {
const a = Math.floor(Math.random() * nodes.length);
const b = Math.floor(Math.random() * nodes.length);
if (a !== b) {
edges.push(new Edge(nodes[a], nodes[b]));
}
}
// Update nodes and edges
nodes.forEach(node => node.update());
edges.forEach(edge => edge.update());
}
function drawNetwork() {
// Clear with fade effect
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw edges first
edges.forEach(edge => edge.draw());
// Draw nodes
nodes.forEach(node => node.draw());
}
function animate() {
updateNetwork();
drawNetwork();
requestAnimationFrame(animate);
}
initNetwork();
animate();
</script>
</body>
</html>