fractured-light-s-fractal-b.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoi Fracture</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
color: #333;
font-size: 10px;
opacity: 0.3;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters from prompt
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.1, min: 1.0, max: 1.2 },
tone: { anger: 0, sadness: 0, curiosity: 0.1, dryness: 0.9, playfulness: 0, tension: 0 }
};
// Color palette based on dryness
const bgColor = '#0a0a0a';
const edgeColor = `rgba(200, 200, 200, ${0.7 + params.tone.dryness * 0.3})`;
const fillColor = `rgba(150, 150, 150, ${0.2 + params.tone.dryness * 0.2})`;
// Voronoi cells
let points = [];
const numPoints = Math.max(50, Math.floor(params.density * 200 + 100));
// Initialize points
function initPoints() {
points = [];
for (let i = 0; i < numPoints; i++) {
points.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 2 * params.motion,
vy: (Math.random() - 0.5) * 2 * params.motion,
size: 1 + Math.random() * 5 * params.complexity,
originalSize: 1 + Math.random() * 5 * params.complexity,
lifespan: params.lifespan,
maxLifespan: 0.5 + Math.random() * 0.5 * params.lifespan
});
}
}
initPoints();
// Pulse animation
let pulse = params.pulse.avg;
let pulseDir = 1;
function updatePulse() {
pulse += (pulseDir * 0.005 * (params.pulse.max - params.pulse.min)) * params.motion;
if (pulse > params.pulse.max || pulse < params.pulse.min) {
pulseDir *= -1;
}
}
// Voronoi diagram calculation
function calculateVoronoi() {
// Reset cells
const cells = points.map(p => ({ points: [], edges: [] }));
// Find cell neighbors (Delaunay triangulation approximation)
for (let i = 0; i < points.length; i++) {
for (let j = i + 1; j < points.length; j++) {
const dx = points[j].x - points[i].x;
const dy = points[j].y - points[i].y;
const dist = Math.sqrt(dx * dx + dy * dy);
const avgSize = (points[i].size + points[j].size) / 2;
if (dist < avgSize * 2) {
cells[i].edges.push(j);
cells[j].edges.push(i);
}
}
}
return cells;
}
// Draw everything
function draw() {
// Clear with fade effect
ctx.fillStyle = `rgba(0, 0, 0, 0.05)`;
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update points
updatePulse();
points.forEach(p => {
// Movement
p.x += p.vx * pulse;
p.y += p.vy * pulse;
// Boundary check
if (p.x < 0 || p.x > canvas.width) p.vx *= -1;
if (p.y < 0 || p.y > canvas.height) p.vy *= -1;
// Lifespan effect
p.lifespan -= 0.001 * (1 - params.lifespan);
if (p.lifespan <= 0) {
points.splice(points.indexOf(p), 1);
points.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 2 * params.motion,
vy: (Math.random() - 0.5) * 2 * params.motion,
size: p.originalSize,
originalSize: p.originalSize,
lifespan: 1,
maxLifespan: p.maxLifespan
});
}
});
// Calculate Voronoi
const cells = calculateVoronoi();
// Draw Voronoi edges
ctx.strokeStyle = edgeColor;
ctx.lineWidth = 1;
cells.forEach((cell, i) => {
cell.edges.forEach(neighbor => {
const p1 = points[i];
const p2 = points[neighbor];
// Only draw if we haven't drawn this edge before
if (i < neighbor) {
ctx.beginPath();
ctx.moveTo(p1.x, p1.y);
ctx.lineTo(p2.x, p2.y);
ctx.stroke();
}
});
});
// Draw points with size based on complexity
ctx.fillStyle = fillColor;
points.forEach(p => {
ctx.beginPath();
ctx.arc(p.x, p.y, p.size * (0.5 + params.complexity), 0, Math.PI * 2);
ctx.fill();
});
requestAnimationFrame(draw);
}
draw();
</script>
</body>
</html>