fractured-light-voronoi-l87f/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoi Fracture</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
color: #666;
font-family: 'Courier New', monospace;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
font-size: 10px;
color: #444;
text-align: right;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
// Parameters derived from prompt
const params = {
motion: 0.544,
density: 0.459,
complexity: 0.335,
connectedness: 0.558,
lifespan: 0.292,
survivingNodes: 5,
branchCount: 4,
loops: 12,
maxDepth: 4,
thicknessRatio: 1.00,
fractalDimension: 1.000,
finalEnergy: 34.4,
pulse: { avg: 0.41, min: 0.30, max: 1.25 },
tone: { anger: 0.00, sadness: 0.00, curiosity: 0.10, dryness: 0.80, playfulness: 0.10, tension: 0.00 }
};
// State
const points = [];
const cells = [];
let time = 0;
const hues = [20, 40, 60]; // muted dryness palette
// Initialize points with voronoi seed
function initPoints() {
points.length = 0;
const count = Math.floor(50 + params.density * 300);
for (let i = 0; i < count; i++) {
points.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 2 * params.motion,
vy: (Math.random() - 0.5) * 2 * params.motion,
life: Math.random() * 100,
hue: hues[Math.floor(Math.random() * hues.length)]
});
}
}
// Update points with pulse-driven motion
function updatePoints() {
points.forEach(p => {
p.x += p.vx * params.pulse.avg;
p.y += p.vy * params.pulse.avg;
p.life += 0.1;
// Bounce at edges
if (p.x < 0 || p.x > canvas.width) p.vx *= -1;
if (p.y < 0 || p.y > canvas.height) p.vy *= -1;
});
}
// Generate voronoi cells
function generateVoronoi() {
cells.length = 0;
for (let i = 0; i < points.length; i++) {
const cell = {
center: points[i],
neighbors: [],
thickness: 0.5 + params.thicknessRatio * 0.5,
depth: 0
};
cells.push(cell);
// Find neighbors (simplified)
for (let j = 0; j < points.length; j++) {
if (i !== j) {
const dx = points[j].x - points[i].x;
const dy = points[j].y - points[i].y;
const dist = Math.sqrt(dx*dx + dy*dy);
if (dist < 100 * (1 - params.complexity)) {
cell.neighbors.push(j);
}
}
}
}
}
// Draw voronoi with fractal recursion
function drawVoronoi() {
// Background fade
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw cells
cells.forEach(cell => {
// Draw cell border
ctx.strokeStyle = `hsl(${cell.center.hue}, 30%, ${70 - params.pulse.avg * 20}%)`;
ctx.lineWidth = cell.thickness * (0.5 + Math.sin(time * 0.1) * 0.5);
// Simplified cell drawing (actual voronoi would use Fortune's algorithm)
ctx.beginPath();
const size = 50 + params.complexity * 50;
ctx.arc(cell.center.x, cell.center.y, size, 0, Math.PI * 2);
ctx.stroke();
// Draw connecting lines to neighbors
cell.neighbors.forEach(neighbor => {
ctx.beginPath();
ctx.moveTo(cell.center.x, cell.center.y);
ctx.lineTo(points[neighbor].x, points[neighbor].y);
ctx.stroke();
});
});
// Recursive fractal centers
if (params.fractalDimension > 0.9) {
ctx.strokeStyle = 'hsla(200, 30%, 70%, 0.3)';
ctx.lineWidth = 1;
const count = Math.floor(3 + params.complexity * 7);
for (let i = 0; i < count; i++) {
const x = Math.random() * canvas.width;
const y = Math.random() * canvas.height;
const depth = 3;
drawFractalLine(x, y, depth);
}
}
}
function drawFractalLine(x, y, depth) {
if (depth <= 0) return;
ctx.beginPath();
ctx.moveTo(x, y);
const angle = time * 0.05 * params.motion;
const length = 20 * (1 - params.complexity) + 40 * params.complexity;
const nx = x + Math.cos(angle) * length;
const ny = y + Math.sin(angle) * length;
ctx.lineTo(nx, ny);
ctx.stroke();
drawFractalLine(nx, ny, depth - 1);
}
// Main animation loop
function animate() {
time += 0.01;
updatePoints();
generateVoronoi();
drawVoronoi();
requestAnimationFrame(animate);
}
initPoints();
animate();
</script>
</body>
</html>