birth: Fractured Luminous Pathways
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index.html
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157
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba · motd.social</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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color: #555;
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font-family: 'Courier New', monospace;
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display: flex;
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justify-content: space-between;
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padding: 10px;
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box-sizing: border-box;
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}
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#info {
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position: fixed;
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bottom: 0;
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left: 0;
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right: 0;
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text-align: center;
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font-size: 10px;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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<div id="info">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('c');
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const c = canvas.getContext('2d');
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function resize() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resize);
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resize();
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const params = {
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motion: 0.445,
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density: 0.469,
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complexity: 0.443,
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connectedness: 0.518,
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lifespan: 0.489,
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pulse: { avg: 0.44, min: 0.30, max: 1.60 }
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};
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// Network graph simulation with cyclical motion
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class Node {
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constructor() {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.vx = (Math.random() - 0.5) * params.motion * 0.5;
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this.vy = (Math.random() - 0.5) * params.motion * 0.5;
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this.connections = [];
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this.age = 0;
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this.maxAge = 100 + Math.random() * 1000 * params.lifespan;
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this.energy = params.pulse.avg + (Math.random() - 0.5) * params.pulse.max * 0.2;
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}
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update(nodes) {
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this.x += this.vx;
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this.y += this.vy;
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if (this.x < 0) this.x = canvas.width;
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if (this.x > canvas.width) this.x = 0;
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if (this.y < 0) this.y = canvas.height;
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if (this.y > canvas.height) this.y = 0;
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this.age++;
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if (this.age > this.maxAge) this.age = this.maxAge;
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// Dynamic connection management based on energy
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const targetConnections = Math.floor(params.connectedness * 5 + 1);
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while (this.connections.length > targetConnections) {
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const idx = Math.floor(Math.random() * this.connections.length);
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this.connections.splice(idx, 1);
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}
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while (this.connections.length < targetConnections && nodes.length > 1) {
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const other = nodes[Math.floor(Math.random() * nodes.length)];
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if (other !== this && !this.connections.includes(other)) {
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this.connections.push(other);
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other.connections.push(this);
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}
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}
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}
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draw() {
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const pulse = params.pulse.avg + Math.sin(Date.now() * 0.001) * params.pulse.avg * 0.5;
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const size = 2 + this.energy * pulse * 2;
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const alpha = Math.min(1, this.age / 100);
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const hue = 200 + (this.age % 30);
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const sat = 30 + this.energy * 20;
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const lum = 50 + this.energy * 10;
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c.fillStyle = `hsla(${hue}, ${sat}%, ${lum}%, ${alpha})`;
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c.beginPath();
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c.arc(this.x, this.y, size, 0, Math.PI * 2);
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c.fill();
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// Draw connections
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if (params.connectedness > 0.3) {
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c.strokeStyle = `hsla(${hue}, ${sat * 0.8}%, ${lum * 0.8}%, ${alpha * 0.3})`;
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c.lineWidth = 0.5 + this.energy * 0.5;
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this.connections.forEach(conn => {
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const linePulse = Math.max(0.5, Math.min(1.5, this.energy * conn.energy * 2));
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c.lineWidth = 0.5 + linePulse * 0.8;
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c.beginPath();
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c.moveTo(this.x, this.y);
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c.lineTo(conn.x, conn.y);
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c.stroke();
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});
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}
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}
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}
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let nodes = [];
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function init() {
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nodes = [];
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const count = Math.floor(canvas.width * canvas.height * 0.0001 * params.density * 1.5);
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for (let i = 0; i < count; i++) {
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nodes.push(new Node());
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}
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}
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init();
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function animate() {
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c.clearRect(0, 0, canvas.width, canvas.height);
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c.globalCompositeOperation = 'lighter';
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// Background glow
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const bgGlow = params.pulse.avg * 20;
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c.fillStyle = `rgba(0, 40, 60, ${0.02 + bgGlow * 0.01})`;
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c.fillRect(0, 0, canvas.width, canvas.height);
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// Update and draw nodes
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nodes.forEach(node => node.update(nodes));
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nodes.forEach(node => node.draw());
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// Occasionally add new nodes
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if (Math.random() < 0.05 * params.density && nodes.length < 500) {
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nodes.push(new Node());
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}
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c.globalCompositeOperation = 'source-over';
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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