birth: Frayed circuits breathe
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index.html
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216
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Network</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: fixed;
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bottom: 10px;
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right: 10px;
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color: #555;
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font-size: 10px;
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pointer-events: none;
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text-shadow: 0 0 5px rgba(0,0,0,0.7);
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Network Graph Parameters
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: 1.08,
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tone: { dryness: 0.9, curiosity: 0.1 },
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maxNodes: 30,
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maxConnections: 5,
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nodeSize: 1.5,
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edgeWidth: 1,
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decayRate: 0.98,
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pulseVariation: 0.05
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};
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// Node structure
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class Node {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.vx = (Math.random() - 0.5) * params.motion;
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this.vy = (Math.random() - 0.5) * params.motion;
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this.size = params.nodeSize * (0.8 + Math.random() * 0.4);
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this.connections = [];
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this.energy = 1;
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this.lifespan = params.lifespan;
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this.age = 0;
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this.pulse = params.pulse * (0.95 + Math.random() * params.pulseVariation);
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}
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update(nodes) {
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this.age++;
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this.energy *= params.decayRate;
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this.size = params.nodeSize * this.energy * (0.8 + Math.random() * 0.4);
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// Movement with boundary checks
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this.x += this.vx;
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this.y += this.vy;
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if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
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if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
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// Connection aging
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this.connections.forEach(conn => {
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conn.strength *= params.decayRate;
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});
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// Natural decay
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if (this.energy < 0.1) {
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return false; // Mark for removal
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}
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return true;
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}
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connect(other) {
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if (this === other) return;
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if (this.connections.length >= params.maxConnections) return;
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const existing = this.connections.find(c => c.target === other);
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if (existing) {
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existing.strength = 1;
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} else {
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this.connections.push({
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target: other,
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strength: 1
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});
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}
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}
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}
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// Network simulation
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let nodes = [];
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const targetNodeCount = Math.floor(params.density * params.maxNodes);
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function initNetwork() {
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nodes = [];
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// Create initial nodes
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for (let i = 0; i < targetNodeCount; i++) {
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nodes.push(new Node(
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Math.random() * canvas.width,
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Math.random() * canvas.height
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));
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}
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// Create connections based on proximity
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for (let i = 0; i < nodes.length; i++) {
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for (let j = i + 1; j < nodes.length; j++) {
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const dx = nodes[i].x - nodes[j].x;
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const dy = nodes[i].y - nodes[j].y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < 300 * params.connectedness) {
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nodes[i].connect(nodes[j]);
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}
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}
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}
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}
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initNetwork();
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// Animation loop
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function animate() {
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// Clear with dark background
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ctx.fillStyle = 'rgba(10, 10, 10, 0.9)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update nodes
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for (let i = nodes.length - 1; i >= 0; i--) {
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if (!nodes[i].update(nodes)) {
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nodes.splice(i, 1);
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}
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}
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// Add new nodes occasionally
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if (nodes.length < targetNodeCount * 0.5 || Math.random() < 0.01) {
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nodes.push(new Node(
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Math.random() * canvas.width,
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Math.random() * canvas.height
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));
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}
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// Reconnect nodes occasionally
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if (Math.random() < 0.02 * params.connectedness) {
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const a = Math.floor(Math.random() * nodes.length);
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const b = Math.floor(Math.random() * nodes.length);
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nodes[a].connect(nodes[b]);
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}
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// Draw connections
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ctx.strokeStyle = `rgba(255, 255, 255, ${0.1 * params.tone.dryness})`;
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ctx.lineWidth = params.edgeWidth * params.tone.dryness;
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for (const node of nodes) {
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for (const conn of node.connections) {
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if (conn.strength > 0.1) {
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ctx.beginPath();
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ctx.moveTo(node.x, node.y);
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ctx.lineTo(conn.target.x, conn.target.y);
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ctx.stroke();
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// Pulse effect on connections
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const pulse = 1 + 0.2 * Math.sin(Date.now() * 0.002 * node.pulse);
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ctx.strokeStyle = `rgba(255, 255, 255, ${0.15 * params.tone.dryness * conn.strength * pulse})`;
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ctx.lineWidth = params.edgeWidth * 0.5 * params.tone.dryness * conn.strength * pulse;
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ctx.stroke();
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}
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}
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}
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// Draw nodes
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for (const node of nodes) {
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ctx.fillStyle = `rgba(255, 255, 255, ${node.energy * params.tone.dryness})`;
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ctx.beginPath();
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ctx.arc(node.x, node.y, node.size, 0, Math.PI * 2);
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ctx.fill();
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// Small pulse effect
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const pulse = 1 + 0.1 * Math.sin(Date.now() * 0.003 * node.pulse);
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ctx.beginPath();
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ctx.arc(node.x, node.y, node.size * 0.7 * pulse, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(150, 255, 255, ${0.3 * node.energy * params.tone.dryness})`;
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ctx.fill();
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}
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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