birth: Frayed Echoes in Static

This commit is contained in:
motd_admin 2026-06-30 17:47:18 +00:00
parent 660a636877
commit 1ada1a72de

155
index.html Normal file
View file

@ -0,0 +1,155 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Network Echoes</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
left: 10px;
color: #555;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from input
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.1, min: 1.0, max: 1.3 },
tone: { dryness: 0.8, playfulness: 0.1 },
color: '#888'
};
// Network graph setup
const nodes = [];
const edges = [];
const maxNodes = Math.floor(params.density * 300) + 50;
const nodeSize = 2 + params.complexity * 8;
const edgeThickness = 0.5 + params.connectedness * 1.5;
const pulseSpeed = 0.001 + params.motion * 0.01;
const pulseRange = params.pulse.max - params.pulse.min;
// Initialize nodes
for (let i = 0; i < maxNodes; i++) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 0.5 * params.motion,
vy: (Math.random() - 0.5) * 0.5 * params.motion,
size: nodeSize * (0.7 + Math.random() * 0.6),
pulse: params.pulse.min + Math.random() * pulseRange,
phase: Math.random() * Math.PI * 2
});
}
// Create edges based on proximity
for (let i = 0; i < nodes.length; i++) {
for (let j = i + 1; j < nodes.length; j++) {
const dx = nodes[j].x - nodes[i].x;
const dy = nodes[j].y - nodes[i].y;
const distance = Math.sqrt(dx * dx + dy * dy);
const maxDist = 150 + params.connectedness * 150;
if (distance < maxDist) {
edges.push({
from: i,
to: j,
distance: distance,
thickness: edgeThickness * (0.5 + 0.5 * (1 - distance / maxDist)),
pulse: 0
});
}
}
}
// Animation
let time = 0;
function animate() {
// Clear with fade effect
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update nodes
nodes.forEach(node => {
// Movement
node.x += node.vx;
node.y += node.vy;
// Boundary check
if (node.x < 0) { node.x = canvas.width; }
if (node.x > canvas.width) { node.x = 0; }
if (node.y < 0) { node.y = canvas.height; }
if (node.y > canvas.height) { node.y = 0; }
// Pulse effect
const pulseScale = 1 + Math.sin(time * node.pulse + node.phase) * 0.1 * params.pulse.avg;
node.size = nodeSize * pulseScale;
});
// Update edges
edges.forEach(edge => {
edge.pulse += pulseSpeed;
const pulseScale = 1 + Math.sin(time * params.pulse.avg + edge.pulse) * 0.1;
edge.thickness = edgeThickness * pulseScale;
});
// Draw edges
edges.forEach(edge => {
const fromNode = nodes[edge.from];
const toNode = nodes[edge.to];
ctx.beginPath();
ctx.moveTo(fromNode.x, fromNode.y);
ctx.lineTo(toNode.x, toNode.y);
ctx.strokeStyle = params.color;
ctx.lineWidth = edge.thickness;
ctx.stroke();
});
// Draw nodes
nodes.forEach(node => {
ctx.beginPath();
ctx.arc(node.x, node.y, node.size, 0, Math.PI * 2);
ctx.fillStyle = params.color;
ctx.fill();
});
time += 0.01;
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>