birth: Frayed Neural Haze

This commit is contained in:
motd_admin 2026-04-16 17:47:16 +00:00
parent 332ad6040a
commit a273a8da77

187
index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>neural meba · motd.social</title>
<style>
body, html {
margin: 0;
padding: 0;
overflow: hidden;
background: #0a0a0a;
height: 100%;
width: 100%;
}
canvas {
display: block;
}
#info {
position: absolute;
bottom: 10px;
right: 10px;
color: #666;
font-family: monospace;
font-size: 10px;
text-shadow: 0 0 5px #000;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.08, min: 0.95, max: 1.20 },
tone: {
anger: 0.0,
sadness: 0.0,
curiosity: 0.1,
dryness: 0.9,
playfulness: 0.0,
tension: 0.0
}
};
// Network graph simulation
const nodes = [];
const edges = [];
const nodeCount = Math.floor(100 + params.density * 200);
const edgeCount = Math.floor(200 + params.connectedness * 800);
function initNodes() {
nodes.length = 0;
for (let i = 0; i < nodeCount; i++) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * params.motion * 2,
vy: (Math.random() - 0.5) * params.motion * 2,
size: 2 + Math.random() * 3,
life: Math.random(),
color: `rgba(200, 200, 200, ${0.5 + Math.random() * 0.5})`
});
}
}
function initEdges() {
edges.length = 0;
for (let i = 0; i < edgeCount; i++) {
const a = Math.floor(Math.random() * nodes.length);
const b = Math.floor(Math.random() * nodes.length);
if (a !== b) {
const dist = Math.sqrt(
Math.pow(nodes[a].x - nodes[b].x, 2) +
Math.pow(nodes[a].y - nodes[b].y, 2)
);
edges.push({
a, b,
dist,
strength: 0.01 + Math.random() * 0.02,
phase: Math.random() * Math.PI * 2
});
}
}
}
function updateNodes() {
nodes.forEach(node => {
node.x += node.vx * params.pulse.avg;
node.y += node.vy * params.pulse.avg;
// Bounce off edges
if (node.x < 0) { node.x = 0; node.vx *= -1; }
if (node.y < 0) { node.y = 0; node.vy *= -1; }
if (node.x > canvas.width) { node.x = canvas.width; node.vx *= -1; }
if (node.y > canvas.height) { node.y = canvas.height; node.vy *= -1; }
// Fade based on lifespan
node.life += 0.0001 * params.lifespan;
if (node.life > 1) node.life = 0;
// Pulse effect
const pulseFactor = params.pulse.avg + Math.sin(Date.now() * 0.001) * 0.1;
node.size = 2 + Math.sin(node.life * Math.PI * 2) * 3 * pulseFactor;
});
}
function updateEdges() {
edges.forEach(edge => {
const nodeA = nodes[edge.a];
const nodeB = nodes[edge.b];
const dx = nodeB.x - nodeA.x;
const dy = nodeB.y - nodeA.y;
const dist = Math.sqrt(dx * dx + dy * dy);
// Spring-like attraction/repulsion
const force = (dist - edge.dist) * edge.strength;
nodeA.vx += dx / dist * force;
nodeA.vy += dy / dist * force;
nodeB.vx -= dx / dist * force;
nodeB.vy -= dy / dist * force;
// Pulsing edge thickness
edge.phase += 0.01;
});
}
function drawNodes() {
ctx.globalAlpha = 0.8;
nodes.forEach(node => {
ctx.beginPath();
ctx.arc(node.x, node.y, node.size, 0, Math.PI * 2);
ctx.fillStyle = node.color;
ctx.fill();
});
}
function drawEdges() {
ctx.globalAlpha = 0.3;
edges.forEach(edge => {
const nodeA = nodes[edge.a];
const nodeB = nodes[edge.b];
const pulseFactor = 0.8 + 0.2 * Math.sin(Date.now() * 0.001 + edge.phase);
ctx.beginPath();
ctx.moveTo(nodeA.x, nodeA.y);
ctx.lineTo(nodeB.x, nodeB.y);
ctx.strokeStyle = `rgba(200, 200, 200, ${pulseFactor * 0.3})`;
ctx.lineWidth = 1 + pulseFactor * 0.5;
ctx.stroke();
});
}
function animate() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
updateNodes();
updateEdges();
drawEdges();
drawNodes();
requestAnimationFrame(animate);
}
initNodes();
initEdges();
animate();
</script>
</body>
</html>