birth: Graphs of restless whispers
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157
index.html
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157
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba · Motd.social</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #0a0a0a;
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font-family: monospace;
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color: #555;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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font-size: 10px;
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color: #333;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters based on input
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.04, min: 1.0, max: 1.1 },
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tone: { dryness: 0.9, curiosity: 0.1 }
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};
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// Network graph implementation
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class NetworkNode {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.vx = (Math.random() - 0.5) * 2;
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this.vy = (Math.random() - 0.5) * 2;
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this.size = 2 + Math.random() * 3;
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this.color = `rgba(200, 200, 200, ${0.3 + Math.random() * 0.2})`;
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this.lifespan = params.lifespan * 1000 * (Math.random() * 0.5 + 0.5);
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this.age = 0;
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this.connections = [];
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}
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update() {
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this.x += this.vx * params.motion * 2;
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this.y += this.vy * params.motion * 2;
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this.age++;
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// Boundary behavior
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if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
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if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
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// Fade out with age
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if (this.age > this.lifespan) {
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this.color = `rgba(200, 200, 200, ${Math.max(0, 1 - (this.age - this.lifespan)/200)})`;
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}
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}
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draw() {
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
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ctx.fillStyle = this.color;
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ctx.fill();
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// Draw connections
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ctx.strokeStyle = `rgba(200, 200, 200, ${0.1 + params.connectedness * 0.2})`;
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ctx.lineWidth = 0.5 * params.complexity;
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this.connections.forEach(conn => {
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(conn.x, conn.y);
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ctx.stroke();
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});
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}
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}
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function createNetwork() {
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const nodes = [];
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const nodeCount = Math.floor(params.density * 100 + 20);
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// Create nodes
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for (let i = 0; i < nodeCount; i++) {
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nodes.push(new NetworkNode(
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Math.random() * canvas.width,
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Math.random() * canvas.height
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));
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}
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// Create connections
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for (let i = 0; i < nodes.length; i++) {
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const maxConnections = params.connectedness * 5;
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const connectionCount = Math.floor(Math.random() * maxConnections);
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for (let j = 0; j < connectionCount; j++) {
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const target = Math.floor(Math.random() * nodes.length);
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if (target !== i) {
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nodes[i].connections.push(nodes[target]);
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}
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}
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}
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return nodes;
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}
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let networkNodes = createNetwork();
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let frameCount = 0;
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function animate() {
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// Clear with subtle trail
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update and draw nodes
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networkNodes.forEach(node => {
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node.update();
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node.draw();
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});
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// Occasionally add new nodes
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if (frameCount % 30 === 0 && Math.random() < params.density * 0.1) {
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networkNodes.push(new NetworkNode(
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Math.random() * canvas.width,
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Math.random() * canvas.height
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));
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}
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frameCount++;
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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