birth: Graphs of restless whispers

This commit is contained in:
motd_admin 2026-05-25 21:47:16 +00:00
parent a476edce0f
commit 32a2fcbb69

157
index.html Normal file
View file

@ -0,0 +1,157 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba · Motd.social</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #0a0a0a;
font-family: monospace;
color: #555;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
font-size: 10px;
color: #333;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters based on input
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.04, min: 1.0, max: 1.1 },
tone: { dryness: 0.9, curiosity: 0.1 }
};
// Network graph implementation
class NetworkNode {
constructor(x, y) {
this.x = x;
this.y = y;
this.vx = (Math.random() - 0.5) * 2;
this.vy = (Math.random() - 0.5) * 2;
this.size = 2 + Math.random() * 3;
this.color = `rgba(200, 200, 200, ${0.3 + Math.random() * 0.2})`;
this.lifespan = params.lifespan * 1000 * (Math.random() * 0.5 + 0.5);
this.age = 0;
this.connections = [];
}
update() {
this.x += this.vx * params.motion * 2;
this.y += this.vy * params.motion * 2;
this.age++;
// Boundary behavior
if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
// Fade out with age
if (this.age > this.lifespan) {
this.color = `rgba(200, 200, 200, ${Math.max(0, 1 - (this.age - this.lifespan)/200)})`;
}
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fillStyle = this.color;
ctx.fill();
// Draw connections
ctx.strokeStyle = `rgba(200, 200, 200, ${0.1 + params.connectedness * 0.2})`;
ctx.lineWidth = 0.5 * params.complexity;
this.connections.forEach(conn => {
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(conn.x, conn.y);
ctx.stroke();
});
}
}
function createNetwork() {
const nodes = [];
const nodeCount = Math.floor(params.density * 100 + 20);
// Create nodes
for (let i = 0; i < nodeCount; i++) {
nodes.push(new NetworkNode(
Math.random() * canvas.width,
Math.random() * canvas.height
));
}
// Create connections
for (let i = 0; i < nodes.length; i++) {
const maxConnections = params.connectedness * 5;
const connectionCount = Math.floor(Math.random() * maxConnections);
for (let j = 0; j < connectionCount; j++) {
const target = Math.floor(Math.random() * nodes.length);
if (target !== i) {
nodes[i].connections.push(nodes[target]);
}
}
}
return nodes;
}
let networkNodes = createNetwork();
let frameCount = 0;
function animate() {
// Clear with subtle trail
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update and draw nodes
networkNodes.forEach(node => {
node.update();
node.draw();
});
// Occasionally add new nodes
if (frameCount % 30 === 0 && Math.random() < params.density * 0.1) {
networkNodes.push(new NetworkNode(
Math.random() * canvas.width,
Math.random() * canvas.height
));
}
frameCount++;
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>