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html.includes(
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motd_admin 2026-06-02 13:47:18 +00:00
parent 1762b9ead0
commit ad6305e882

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba · motd.social</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 20px;
right: 20px;
color: #555;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Reaction-diffusion simulation parameters
const params = {
feedRate: 0.055,
killRate: 0.062,
diffusionRateA: 1.0,
diffusionRateB: 0.5,
timeStep: 1.0,
width: Math.floor(canvas.width / 2),
height: Math.floor(canvas.height / 2),
cellSize: 2,
density: 0.5,
complexity: 0.5,
motion: 0.5,
connectedness: 0.5
};
// Double buffer for simulation
const grid = new Float32Array(params.width * params.height * 2);
let current = 0;
function initGrid() {
for (let i = 0; i < params.width * params.height; i++) {
const idx = i * 4;
grid[idx] = Math.random();
grid[idx + 1] = Math.random();
grid[idx + 2] = 0;
grid[idx + 3] = 0;
}
// Add some initial structure based on complexity
const centerX = params.width / 2;
const centerY = params.height / 2;
for (let y = 0; y < params.height; y++) {
for (let x = 0; x < params.width; x++) {
const dist = Math.sqrt(Math.pow(x - centerX, 2) + Math.pow(y - centerY, 2));
const idx = (y * params.width + x) * 4;
if (dist < 50 * params.complexity + 10) {
grid[idx + 1] = 1; // Set B high at center
}
}
}
}
function update() {
const next = 1 - current;
const gridCurrent = grid.subarray(current * params.width * params.height * 4);
const gridNext = grid.subarray(next * params.width * params.height * 4);
for (let y = 1; y < params.height - 1; y++) {
for (let x = 1; x < params.width - 1; x++) {
const idx = (y * params.width + x) * 4;
const idxUp = ((y - 1) * params.width + x) * 4;
const idxDown = ((y + 1) * params.width + x) * 4;
const idxLeft = (y * params.width + (x - 1)) * 4;
const idxRight = (y * params.width + (x + 1)) * 4;
const a = gridCurrent[idx];
const b = gridCurrent[idx + 1];
const laplacianA = (gridCurrent[idxUp] + gridCurrent[idxDown] +
gridCurrent[idxLeft] + gridCurrent[idxRight] -
4 * a) * params.diffusionRateA;
const laplacianB = (gridCurrent[idxUp + 1] + gridCurrent[idxDown + 1] +
gridCurrent[idxLeft + 1] + gridCurrent[idxRight + 1] -
4 * b) * params.diffusionRateB;
const reaction = a * b * b;
const newA = a + params.timeStep * (laplacianA - reaction + params.feedRate * (1 - a));
const newB = b + params.timeStep * (laplacianB + reaction - (params.killRate + params.feedRate) * b);
gridNext[idx] = Math.min(Math.max(newA, 0), 1);
gridNext[idx + 1] = Math.min(Math.max(newB, 0), 1);
gridNext[idx + 2] = b > 0.5 ? 1 : 0; // Binary threshold for visualization
}
}
current = next;
}
function draw() {
const gridCurrent = grid.subarray(current * params.width * params.height * 4);
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Scale up for display
const scaleX = canvas.width / params.width / params.cellSize;
const scaleY = canvas.height / params.height / params.cellSize;
for (let y = 0; y < params.height / params.cellSize; y++) {
for (let x = 0; x < params.width / params.cellSize; x++) {
const idx = (Math.floor(y * params.cellSize) * params.width +
Math.floor(x * params.cellSize)) * 4;
const value = gridCurrent[idx + 1]; // B concentration
if (value > 0.2) {
// Draw with dryness (monochrome) and tension (high contrast)
const intensity = Math.min(value * 1.5, 1);
ctx.fillStyle = `rgba(255, 255, 255, ${intensity})`;
ctx.fillRect(x * params.cellSize * scaleX,
y * params.cellSize * scaleY,
params.cellSize * scaleX,
params.cellSize * scaleY);
}
}
}
}
function animate() {
for (let i = 0; i < 8; i++) {
update();
}
draw();
requestAnimationFrame(animate);
}
initGrid();
animate();
</script>
</body>
</html>