birth: Lattice Ghosts in Monochrome

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motd_admin 2026-07-19 01:47:21 +00:00
parent 7924b6237c
commit 9aacf17742

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index.html Normal file
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Voronoi Lattice</title>
<style>
body { margin: 0; overflow: hidden; background: #0a0a0a; }
canvas { display: block; }
.footer { position: absolute; bottom: 10px; right: 10px; color: #555; font-family: monospace; font-size: 10px; }
</style>
</head>
<body>
<canvas id="c"></canvas>
<div class="footer">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('c');
const c = canvas.getContext('2d');
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
// Voronoi parameters
let sites = [];
const siteCount = Math.floor(100 + 500 * 0.5); // density=0.5 → 300 sites
const siteSize = 1.5;
const relaxCount = 2;
const colorScheme = [200, 200, 200]; // dryness: monochrome
// Motion: slight site jitter
const motion = 0.5;
const jitterMag = Math.max(0.5, motion * 0.8);
// Lifespan: permanent trails
const trails = [];
function initSites() {
sites = [];
for (let i = 0; i < siteCount; i++) {
sites.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height
});
}
// Relax sites to approximate centroidal Voronoi
for (let r = 0; r < relaxCount; r++) {
const newSites = [];
for (let i = 0; i < sites.length; i++) {
let sumX = 0, sumY = 0, count = 0;
for (let j = 0; j < sites.length; j++) {
if (i === j) continue;
const dx = sites[j].x - sites[i].x;
const dy = sites[j].y - sites[i].y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < 30) {
sumX += sites[j].x;
sumY += sites[j].y;
count++;
}
}
newSites.push({
x: count ? sumX / count : sites[i].x + (Math.random() - 0.5) * 40,
y: count ? sumY / count : sites[i].y + (Math.random() - 0.5) * 40
});
}
sites = newSites;
}
}
initSites();
function updateSites() {
for (let i = 0; i < sites.length; i++) {
sites[i].x += (Math.random() - 0.5) * jitterMag * 2;
sites[i].y += (Math.random() - 0.5) * jitterMag * 2;
// Wrap around edges
sites[i].x = (sites[i].x + canvas.width) % canvas.width;
sites[i].y = (sites[i].y + canvas.height) % canvas.height;
}
// Occasionally add new sites to maintain density
if (Math.random() < 0.002 && sites.length < 1000) {
sites.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height
});
}
}
function drawVoronoi() {
// Clear with dark background
c.fillStyle = '#0a0a0a';
c.fillRect(0, 0, canvas.width, canvas.height);
// Draw edges
c.strokeStyle = `rgb(${colorScheme[0]}, ${colorScheme[1]}, ${colorScheme[2]})`;
c.lineWidth = 0.7;
// Simplified Voronoi: use Fortune's algorithm via brute-force for small counts
for (let i = 0; i < sites.length; i++) {
for (let j = i + 1; j < sites.length; j++) {
const dx = sites[j].x - sites[i].x;
const dy = sites[j].y - sites[i].y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist > 50) continue; // Skip far neighbors
const midX = (sites[i].x + sites[j].x) / 2;
const midY = (sites[i].y + sites[j].y) / 2;
const perpX = -dy / dist * 10;
const perpY = dx / dist * 10;
c.beginPath();
c.moveTo(midX - perpX, midY - perpY);
c.lineTo(midX + perpX, midY + perpY);
c.stroke();
}
}
// Draw sites
c.fillStyle = `rgb(${colorScheme[0]}, ${colorScheme[1]}, ${colorScheme[2]})`;
for (let i = 0; i < sites.length; i++) {
c.beginPath();
c.arc(sites[i].x, sites[i].y, siteSize, 0, Math.PI * 2);
c.fill();
}
}
function animate(time) {
updateSites();
drawVoronoi();
trails.push({sites: [...sites]});
if (trails.length > 60) trails.shift(); // Keep last 60 frames
// Draw fading trails
for (let t = 0; t < trails.length; t++) {
const alpha = 0.5 * (1 - t / trails.length);
c.strokeStyle = `rgba(${colorScheme[0]}, ${colorScheme[1]}, ${colorScheme[2]}, ${alpha})`;
c.lineWidth = 0.3;
if (t > 0) {
for (let i = 0; i < trails[t].sites.length; i++) {
const next = trails[t].sites[i];
const prev = trails[t-1].sites[i];
c.beginPath();
c.moveTo(prev.x, prev.y);
c.lineTo(next.x, next.y);
c.stroke();
}
}
}
requestAnimationFrame(animate);
}
animate(0);
</script>
</body>
</html>