birth: Microbial Echoes in Static
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167
index.html
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167
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Microbial Echoes</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 20px;
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left: 50%;
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transform: translateX(-50%);
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color: #444;
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font-size: 12px;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters from input
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.07, min: 1.0, max: 1.1 },
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tone: { dryness: 0.9 }
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};
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// Reaction-diffusion parameters (Gray-Scott model)
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const D_U = 0.16; // Diffusion rate for U
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const D_V = 0.08; // Diffusion rate for V
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const feed = 0.055 + params.density * 0.02; // Feed rate
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const kill = 0.062 + params.complexity * 0.02; // Kill rate
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const dt = 1.0;
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// Grid setup
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const gridSize = 4;
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const cols = Math.floor(canvas.width / gridSize);
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const rows = Math.floor(canvas.height / gridSize);
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const totalCells = cols * rows;
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// Create grids
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let u = new Array(totalCells).fill(0);
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let v = new Array(totalCells).fill(0);
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let nextU = new Array(totalCells).fill(0);
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let nextV = new Array(totalCells).fill(0);
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// Initialize
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function init() {
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for (let i = 0; i < totalCells; i++) {
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// Sparse random initialization
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u[i] = 1.0;
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v[i] = 0.0;
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if (Math.random() > 0.9) {
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u[i] = 0.0;
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v[i] = 1.0;
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}
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}
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}
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// Gray-Scott reaction-diffusion step
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function update() {
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// Adjust feed/kill based on pulse
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const pulseFactor = params.pulse.avg;
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const adjustedFeed = feed * pulseFactor;
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const adjustedKill = kill * pulseFactor;
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for (let i = 0; i < cols; i++) {
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for (let j = 0; j < rows; j++) {
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const idx = i + j * cols;
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// Get neighbors (toroidal boundary)
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const idxL = ((i - 1 + cols) % cols) + j * cols;
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const idxR = ((i + 1) % cols) + j * cols;
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const idxT = i + ((j - 1 + rows) % rows) * cols;
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const idxB = i + ((j + 1) % rows) * cols;
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// Compute Laplacian (5-point stencil)
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const lapU = u[idxL] + u[idxR] + u[idxT] + u[idxB] - 4 * u[idx];
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const lapV = v[idxL] + v[idxR] + v[idxT] + v[idxB] - 4 * v[idx];
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// Reaction terms
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const du = adjustedFeed * u[idx] * v[idx] * v[idx] - adjustedKill * u[idx] + D_U * lapU;
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const dv = -adjustedFeed * u[idx] * v[idx] * v[idx] + adjustedKill * u[idx] + D_V * lapV;
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// Update with clamping
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nextU[idx] = Math.max(0, Math.min(1, u[idx] + dt * du));
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nextV[idx] = Math.max(0, Math.min(1, v[idx] + dt * dv));
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}
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}
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// Swap buffers
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[u, nextU] = [nextU, u];
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[v, nextV] = [nextV, v];
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}
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// Drawing
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function draw() {
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const imgData = ctx.createImageData(canvas.width, canvas.height);
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const data = imgData.data;
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for (let y = 0; y < canvas.height; y++) {
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for (let x = 0; x < canvas.width; x++) {
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const i = Math.floor(x / gridSize);
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const j = Math.floor(y / gridSize);
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const idx = i + j * cols;
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// Get V value (reaction product) as intensity
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const intensity = v[idx] * 255;
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const pixelIdx = (y * canvas.width + x) * 4;
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// Monochrome with dryness
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const dryFactor = params.tone.dryness * 0.8 + 0.2;
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const val = Math.floor(intensity * dryFactor);
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data[pixelIdx] = val; // R
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data[pixelIdx + 1] = val; // G
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data[pixelIdx + 2] = val; // B
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data[pixelIdx + 3] = 255; // A
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}
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}
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ctx.putImageData(imgData, 0, 0);
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}
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// Animation loop
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function animate() {
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update();
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draw();
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requestAnimationFrame(animate);
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}
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// Start
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init();
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animate();
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</script>
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</body>
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</html>
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