microbial-echoes-in-static-.../index.html

167 lines
No EOL
5.4 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Microbial Echoes</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
color: #444;
font-size: 12px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters from input
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.07, min: 1.0, max: 1.1 },
tone: { dryness: 0.9 }
};
// Reaction-diffusion parameters (Gray-Scott model)
const D_U = 0.16; // Diffusion rate for U
const D_V = 0.08; // Diffusion rate for V
const feed = 0.055 + params.density * 0.02; // Feed rate
const kill = 0.062 + params.complexity * 0.02; // Kill rate
const dt = 1.0;
// Grid setup
const gridSize = 4;
const cols = Math.floor(canvas.width / gridSize);
const rows = Math.floor(canvas.height / gridSize);
const totalCells = cols * rows;
// Create grids
let u = new Array(totalCells).fill(0);
let v = new Array(totalCells).fill(0);
let nextU = new Array(totalCells).fill(0);
let nextV = new Array(totalCells).fill(0);
// Initialize
function init() {
for (let i = 0; i < totalCells; i++) {
// Sparse random initialization
u[i] = 1.0;
v[i] = 0.0;
if (Math.random() > 0.9) {
u[i] = 0.0;
v[i] = 1.0;
}
}
}
// Gray-Scott reaction-diffusion step
function update() {
// Adjust feed/kill based on pulse
const pulseFactor = params.pulse.avg;
const adjustedFeed = feed * pulseFactor;
const adjustedKill = kill * pulseFactor;
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
const idx = i + j * cols;
// Get neighbors (toroidal boundary)
const idxL = ((i - 1 + cols) % cols) + j * cols;
const idxR = ((i + 1) % cols) + j * cols;
const idxT = i + ((j - 1 + rows) % rows) * cols;
const idxB = i + ((j + 1) % rows) * cols;
// Compute Laplacian (5-point stencil)
const lapU = u[idxL] + u[idxR] + u[idxT] + u[idxB] - 4 * u[idx];
const lapV = v[idxL] + v[idxR] + v[idxT] + v[idxB] - 4 * v[idx];
// Reaction terms
const du = adjustedFeed * u[idx] * v[idx] * v[idx] - adjustedKill * u[idx] + D_U * lapU;
const dv = -adjustedFeed * u[idx] * v[idx] * v[idx] + adjustedKill * u[idx] + D_V * lapV;
// Update with clamping
nextU[idx] = Math.max(0, Math.min(1, u[idx] + dt * du));
nextV[idx] = Math.max(0, Math.min(1, v[idx] + dt * dv));
}
}
// Swap buffers
[u, nextU] = [nextU, u];
[v, nextV] = [nextV, v];
}
// Drawing
function draw() {
const imgData = ctx.createImageData(canvas.width, canvas.height);
const data = imgData.data;
for (let y = 0; y < canvas.height; y++) {
for (let x = 0; x < canvas.width; x++) {
const i = Math.floor(x / gridSize);
const j = Math.floor(y / gridSize);
const idx = i + j * cols;
// Get V value (reaction product) as intensity
const intensity = v[idx] * 255;
const pixelIdx = (y * canvas.width + x) * 4;
// Monochrome with dryness
const dryFactor = params.tone.dryness * 0.8 + 0.2;
const val = Math.floor(intensity * dryFactor);
data[pixelIdx] = val; // R
data[pixelIdx + 1] = val; // G
data[pixelIdx + 2] = val; // B
data[pixelIdx + 3] = 255; // A
}
}
ctx.putImageData(imgData, 0, 0);
}
// Animation loop
function animate() {
update();
draw();
requestAnimationFrame(animate);
}
// Start
init();
animate();
</script>
</body>
</html>