birth: Monochrome Chemical Cloud

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motd_admin 2026-07-27 09:47:19 +00:00
parent a2ad9c92fd
commit e7d547ca65

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Diffusive Sprawl</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
#canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
color: #333;
font-size: 10px;
text-shadow: 0 0 5px rgba(255,255,255,0.3);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Reaction-diffusion parameters
const params = {
feedRate: 0.055,
killRate: 0.062,
diffusionRateA: 1.0,
diffusionRateB: 0.5,
gridSize: 64,
pixelSize: 8,
decay: 0.05,
colorA: [220, 220, 220],
colorB: [180, 180, 180]
};
// Initialize grids
const size = params.gridSize;
const width = Math.floor(canvas.width / params.pixelSize);
const height = Math.floor(canvas.height / params.pixelSize);
let grid = new Array(size);
for (let i = 0; i < size; i++) {
grid[i] = new Array(size);
for (let j = 0; j < size; j++) {
grid[i][j] = { a: 1.0, b: 0.0 };
}
}
// Add some initial patterns
for (let i = 0; i < 4; i++) {
const x = Math.floor(Math.random() * size);
const y = Math.floor(Math.random() * size);
grid[x][y].b = 1.0;
}
function update() {
// Create a new grid for the next step
const newGrid = new Array(size);
for (let i = 0; i < size; i++) {
newGrid[i] = new Array(size);
for (let j = 0; j < size; j++) {
newGrid[i][j] = { a: 0, b: 0 };
}
}
// Apply reaction-diffusion rules
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
const a = grid[i][j].a;
const b = grid[i][j].b;
const laplacianA = (grid[(i-1+size)%size][j].a +
grid[(i+1)%size][j].a +
grid[i][(j-1+size)%size].a +
grid[i][(j+1)%size].a) / 4 - a;
const laplacianB = (grid[(i-1+size)%size][j].b +
grid[(i+1)%size][j].b +
grid[i][(j-1+size)%size].b +
grid[i][(j+1)%size].b) / 4 - b;
newGrid[i][j].a = a + (params.diffusionRateA * laplacianA - a*b*b + params.feedRate * (1 - a)) * 0.1;
newGrid[i][j].b = b + (params.diffusionRateB * laplacianB + a*b*b - (params.killRate + params.feedRate) * b) * 0.1;
// Clamp values
newGrid[i][j].a = Math.min(1, Math.max(0, newGrid[i][j].a));
newGrid[i][j].b = Math.min(1, Math.max(0, newGrid[i][j].b));
}
}
grid = newGrid;
// Pixelated rendering
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (let x = 0; x < width; x++) {
for (let y = 0; y < height; y++) {
const gridX = Math.floor((x / width) * size);
const gridY = Math.floor((y / height) * size);
const value = grid[gridX][gridY].b;
if (value > 0.1) {
const intensity = value * 255;
ctx.fillStyle = `rgba(200, 200, 200, ${value})`;
ctx.fillRect(x * params.pixelSize, y * params.pixelSize,
params.pixelSize, params.pixelSize);
}
}
}
requestAnimationFrame(update);
}
update();
</script>
</body>
</html>