birth: Monochrome Flicker Fields

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motd_admin 2026-07-05 09:47:19 +00:00
parent b7089e8b96
commit 66062268db

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index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Diffusive Gestures</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #000;
color: #fff;
font-family: monospace;
display: flex;
flex-direction: column;
height: 100vh;
}
canvas {
flex: 1;
}
#attribution {
text-align: center;
padding: 8px;
font-size: 10px;
opacity: 0.7;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters mapped from generative art builder inputs
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.1, min: 1.0, max: 1.2 },
tone: { anger: 0.0, sadness: 0.0, curiosity: 0.1, dryness: 0.9, playfulness: 0.0, tension: 0.0 }
};
// Reaction-diffusion simulation
const size = 128;
const grid = Array.from({ length: size }, () =>
Array.from({ length: size }, () => ({
a: 1.0,
b: 0.0,
tempA: 0,
tempB: 0
}))
);
// Reaction parameters tuned to generative input
const Da = 0.16;
const Db = 0.08;
const feed = 0.055 + (params.motion * 0.02);
const kill = 0.062 - (params.connectedness * 0.02);
const iterations = 3 + Math.floor(params.complexity * 5);
// Color palette from tone analysis
const bgColor = '#0a0a0a';
const color1 = '#dddddd';
const color2 = '#aaaaaa';
function init() {
for (let y = 0; y < size; y++) {
for (let x = 0; x < size; x++) {
grid[y][x].a = 1.0;
grid[y][x].b = 0.0;
}
}
// Add initial patterns based on density
const count = Math.floor(50 + params.density * 200);
for (let i = 0; i < count; i++) {
const x = Math.floor(Math.random() * size);
const y = Math.floor(Math.random() * size);
grid[y][x].b = 1.0;
}
}
function update() {
for (let iter = 0; iter < iterations; iter++) {
for (let y = 1; y < size - 1; y++) {
for (let x = 1; x < size - 1; x++) {
const cell = grid[y][x];
const a = cell.a;
const b = cell.b;
// Laplacian diffusion
cell.tempA = a +
(Da * (grid[y-1][x].a + grid[y+1][x].a + grid[y][x-1].a + grid[y][x+1].a - 4*a));
cell.tempB = b +
(Db * (grid[y-1][x].b + grid[y+1][x].b + grid[y][x-1].b + grid[y][x+1].b - 4*b));
// Reaction
cell.tempA += cell.tempA * (1 - cell.tempA) * feed - cell.tempB * cell.tempA;
cell.tempB += cell.tempA * cell.tempB * cell.tempB - (feed + kill) * cell.tempB;
}
}
// Swap buffers
for (let y = 0; y < size; y++) {
for (let x = 0; x < size; x++) {
grid[y][x].a = grid[y][x].tempA;
grid[y][x].b = grid[y][x].tempB;
}
}
}
}
function draw() {
const imageData = ctx.createImageData(canvas.width, canvas.height);
const data = imageData.data;
const scaleX = canvas.width / size;
const scaleY = canvas.height / size;
for (let y = 0; y < size; y++) {
for (let x = 0; x < size; x++) {
const cell = grid[y][x];
const idx = (y * size + x) * 4;
// Color mapping based on tone (dryness = monochrome)
const intensity = Math.max(0, Math.min(1, cell.b * 0.8));
data[idx] = data[idx+1] = data[idx+2] = Math.floor(255 * intensity);
data[idx+3] = 255;
}
}
ctx.putImageData(imageData, 0, 0);
}
function animate() {
update();
draw();
requestAnimationFrame(animate);
}
init();
animate();
</script>
</body>
</html>