birth: Monochrome Life Divisions
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index.html
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144
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Cellular Dynamics</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #0a0a0a;
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font-family: 'Courier New', monospace;
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color: #ccc;
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}
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#canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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font-size: 10px;
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opacity: 0.5;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Cellular automata parameters
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.1, min: 1.0, max: 1.3 },
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tone: { dryness: 0.7, playfulness: 0.1 },
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width: canvas.width,
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height: canvas.height
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};
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// State
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const cells = [];
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const states = [];
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const palette = ['#ffffff', '#cccccc', '#999999'];
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const cellSize = 8;
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const cols = Math.floor(canvas.width / cellSize);
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const rows = Math.floor(canvas.height / cellSize);
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// Initialize cells
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function init() {
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for (let i = 0; i < cols * rows; i++) {
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cells[i] = Math.random() > 0.5 ? 1 : 0;
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states[i] = {
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lifespan: Math.random(),
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pulse: 1.0,
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energy: Math.random() * 0.5 + 0.5
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};
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}
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}
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// Update cell states
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function update() {
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for (let i = 0; i < cols; i++) {
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for (let j = 0; j < rows; j++) {
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const idx = j * cols + i;
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const neighbors = countNeighbors(i, j);
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// Simple rules with some randomness based on parameters
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if (cells[idx] === 1) {
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if (neighbors < 2 || neighbors > 3) {
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cells[idx] = 0;
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}
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} else {
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if (neighbors === 3 && Math.random() > 0.7) {
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cells[idx] = 1;
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}
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}
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// Apply pulse variation
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states[idx].pulse = params.pulse.avg +
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(params.pulse.max - params.pulse.min) *
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(Math.sin(Date.now() * 0.001 * params.pulse.avg) * 0.5 + 0.5);
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}
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}
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}
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// Count live neighbors
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function countNeighbors(x, y) {
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let count = 0;
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for (let i = -1; i <= 1; i++) {
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for (let j = -1; j <= 1; j++) {
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if (i === 0 && j === 0) continue;
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const nx = x + i;
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const ny = y + j;
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if (nx >= 0 && nx < cols && ny >= 0 && ny < rows && cells[ny * cols + nx] === 1) {
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count++;
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}
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}
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}
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return count;
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}
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// Draw cells
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (let i = 0; i < cols; i++) {
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for (let j = 0; j < rows; j++) {
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const idx = j * cols + i;
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if (cells[idx] === 1) {
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const energy = states[idx].energy * states[idx].pulse;
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ctx.fillStyle = palette[Math.floor(energy * (palette.length - 1))];
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ctx.fillRect(i * cellSize, j * cellSize, cellSize, cellSize);
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}
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}
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}
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}
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// Animation loop
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function animate() {
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update();
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draw();
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requestAnimationFrame(animate);
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}
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init();
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animate();
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</script>
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</body>
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</html>
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