monochrome-pulse-network-m3me/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Motd</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
font-family: monospace;
}
canvas {
display: block;
}
#info {
position: absolute;
bottom: 10px;
left: 10px;
color: #666;
font-size: 10px;
text-shadow: 0 0 5px rgba(0,0,0,0.7);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from the abstract spec
const params = {
motion: 0.538,
density: 0.516,
complexity: 0.485,
connectedness: 0.473,
lifespan: 0.537,
survivingNodes: 144,
branchCount: 127,
loops: 974,
maxDepth: 48,
thicknessRatio: 1.50,
fractalDimension: 1.661,
finalEnergy: 768.2,
pulse: { avg: 0.49, min: 0.30, max: 2.00 },
tone: { anger: 0.00, sadness: 0.00, curiosity: 0.10, dryness: 0.90, playfulness: 0.00, tension: 0.00 }
};
// Network graph state
const nodes = [];
const edges = [];
const nodeSize = 2 + (params.density * 3);
const edgeThickness = 0.5 + (params.thicknessRatio * 0.5);
const maxConnections = Math.floor(10 + (params.complexity * 15));
const baseSpeed = 0.001 + (params.motion * 0.004);
// Initialize network
function initNetwork() {
// Create nodes
for (let i = 0; i < params.survivingNodes; i++) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * baseSpeed,
vy: (Math.random() - 0.5) * baseSpeed,
size: nodeSize,
age: Math.random() * 100,
maxConnections: maxConnections
});
}
// Create edges with loop potential
for (let i = 0; i < params.branchCount; i++) {
const from = Math.floor(Math.random() * nodes.length);
const to = Math.floor(Math.random() * nodes.length);
if (from !== to) {
edges.push({
from, to,
thickness: edgeThickness,
length: Math.random() * 100 + 50,
pulse: params.pulse.avg
});
}
}
}
// Update network
function updateNetwork() {
// Move nodes
nodes.forEach(node => {
node.x += node.vx;
node.y += node.vy;
// Bounce off edges
if (node.x < 0 || node.x > canvas.width) node.vx *= -1;
if (node.y < 0 || node.y > canvas.height) node.vy *= -1;
});
// Update edges with pulse effect
edges.forEach(edge => {
const fromNode = nodes[edge.from];
const toNode = nodes[edge.to];
const dx = toNode.x - fromNode.x;
const dy = toNode.y - fromNode.y;
const dist = Math.sqrt(dx * dx + dy * dy);
edge.pulse = params.pulse.avg + (Math.sin(Date.now() * 0.001) * (params.pulse.max - params.pulse.min) * 0.5);
edge.length = dist * 0.8;
});
}
// Draw network
function drawNetwork() {
// Clear with alpha for trails
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw edges
ctx.lineWidth = edgeThickness;
ctx.strokeStyle = `hsl(0, 0%, ${80 + (Math.sin(Date.now() * 0.0005) * 10)}%)`;
edges.forEach(edge => {
const fromNode = nodes[edge.from];
const toNode = nodes[edge.to];
const dx = toNode.x - fromNode.x;
const dy = toNode.y - fromNode.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < edge.length) return;
ctx.beginPath();
ctx.moveTo(fromNode.x, fromNode.y);
ctx.lineTo(toNode.x, toNode.y);
ctx.stroke();
});
// Draw nodes
nodes.forEach(node => {
ctx.beginPath();
ctx.arc(node.x, node.y, node.size, 0, Math.PI * 2);
ctx.fillStyle = `hsl(0, 0%, ${30 + (Math.sin(node.age * 0.01) * 20)}%)`;
ctx.fill();
});
}
// Animation loop
function animate() {
updateNetwork();
drawNetwork();
requestAnimationFrame(animate);
}
// Start
initNetwork();
animate();
</script>
</body>
</html>