birth: Mossed Pulse in Grids
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index.html
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167
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Mutation</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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#canvas {
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display: block;
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width: 100vw;
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height: 100vh;
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}
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#attribution {
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position: fixed;
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bottom: 10px;
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right: 10px;
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color: #444444;
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font-size: 10px;
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text-align: right;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Simulation parameters
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.11, min: 0.9, max: 1.3 },
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tone: {
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anger: 0.0,
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sadness: 0.0,
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curiosity: 0.7,
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dryness: 0.8,
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playfulness: 0.1,
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tension: 0.0
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}
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};
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// Derived quantities
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const cellSize = Math.max(2, 10 - params.density * 8);
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const cols = Math.floor(canvas.width / cellSize);
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const rows = Math.floor(canvas.height / cellSize);
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const grid = Array(rows).fill().map(() => Array(cols).fill(0));
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const nextGrid = Array(rows).fill().map(() => Array(cols).fill(0));
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// Colors based on tone parameters
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const baseColor = params.tone.dryness > 0.5 ?
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'rgba(200, 220, 150, 0.8)' :
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`hsl(${200 + params.tone.curiosity * 80}, 70%, 70%)`;
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// Initialize grid with some noise
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function initializeGrid() {
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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grid[y][x] = Math.random() < 0.3 ? 1 : 0;
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}
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}
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}
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// Cellular automaton rules
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function updateGrid() {
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const liveNeighbors = (x, y) => {
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let count = 0;
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for (let ny = -1; ny <= 1; ny++) {
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for (let nx = -1; nx <= 1; nx++) {
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if (nx === 0 && ny === 0) continue;
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const px = (x + nx + cols) % cols;
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const py = (y + ny + rows) % rows;
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count += grid[py][px];
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}
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}
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return count;
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};
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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const neighbors = liveNeighbors(x, y);
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const cell = grid[y][x];
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// Modified Conway's Game of Life with mutation chance
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if (cell === 1) {
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nextGrid[y][x] = (neighbors === 2 || neighbors === 3) ? 1 : 0;
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} else {
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nextGrid[y][x] = neighbors >= 3 ? 1 : 0;
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}
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// Add some random mutation
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if (Math.random() < 0.005 * params.complexity) {
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nextGrid[y][x] = 1;
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}
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}
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}
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// Swap grids
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[grid, nextGrid] = [nextGrid, grid];
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}
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// Drawing function
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function drawGrid() {
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ctx.fillStyle = '#0a0a0a80';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = baseColor;
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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if (grid[y][x] === 1) {
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const px = x * cellSize;
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const py = y * cellSize;
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const pulseFactor = params.pulse.avg + Math.sin(Date.now() * 0.001) * 0.15;
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// Vary size based on motion and lifespan
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const size = cellSize * (0.5 + 0.5 * params.motion) * pulseFactor;
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contextAlpha = params.lifespan > 0.5 ? 0.9 : 0.7;
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ctx.globalAlpha = contextAlpha;
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ctx.beginPath();
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ctx.arc(
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px + cellSize/2,
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py + cellSize/2,
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size/2,
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0,
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Math.PI * 2
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);
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ctx.fill();
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ctx.globalAlpha = 1;
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}
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}
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}
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}
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// Animation loop
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function animate() {
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updateGrid();
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drawGrid();
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requestAnimationFrame(animate);
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}
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// Start simulation
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initializeGrid();
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animate();
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</script>
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</body>
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</html>
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