birth: Nebulous Particle Echo
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index.html
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151
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Particle Nebula</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #0a0a0a;
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color: #cccccc;
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font-family: 'Courier New', monospace;
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}
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#container {
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position: relative;
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width: 100vw;
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height: 100vh;
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}
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#canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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font-size: 10px;
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opacity: 0.5;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<div id="container">
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters based on provided values
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.1, min: 0.9, max: 1.2 },
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tone: { dryness: 0.8 }
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};
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const particles = [];
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const particleCount = Math.floor(200 + params.density * 300);
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const baseSize = 1.5 + params.complexity * 1.5;
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const maxSpeed = 0.5 + params.motion * 1.5;
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const pulseRange = params.pulse.max - params.pulse.min;
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class Particle {
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constructor() {
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this.reset();
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this.size = baseSize * (0.7 + Math.random() * 0.6);
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this.lifespan = 100 + Math.random() * 200;
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this.energy = 0.3 + Math.random() * 0.7;
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this.color = {
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r: 200 + Math.random() * 55,
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g: 200 + Math.random() * 55,
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b: 200 + Math.random() * 55
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};
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}
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reset() {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.vx = (Math.random() - 0.5) * maxSpeed * 2;
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this.vy = (Math.random() - 0.5) * maxSpeed * 2;
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this.ax = 0;
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this.ay = 0;
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this.life = 0;
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}
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update() {
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// Apply slight curve to movement
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this.ax = Math.sin(this.y * 0.001 + this.life * 0.01) * 0.1;
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this.ay = Math.cos(this.x * 0.001 + this.life * 0.01) * 0.1;
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this.vx += this.ax;
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this.vy += this.ay;
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this.vx *= 0.95;
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this.vy *= 0.95;
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this.x += this.vx;
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this.y += this.vy;
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// Boundary collision with bounce
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if (this.x < 0) { this.x = 0; this.vx *= -0.5; }
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if (this.x > canvas.width) { this.x = canvas.width; this.vx *= -0.5; }
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if (this.y < 0) { this.y = 0; this.vy *= -0.5; }
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if (this.y > canvas.height) { this.y = canvas.height; this.vy *= -0.5; }
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this.life++;
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this.energy *= 0.995; // Fade over time
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// Reset if too old or too small
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if (this.life > this.lifespan || this.size < 0.3) {
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this.reset();
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}
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}
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draw() {
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const pulse = params.pulse.avg + Math.sin(Date.now() * 0.001) * pulseRange * 0.1;
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const alpha = Math.min(1, this.energy * (1 - this.life / this.lifespan) * pulse);
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ctx.fillStyle = `rgba(${this.color.r}, ${this.color.g}, ${this.color.b}, ${alpha})`;
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size * alpha, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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function initParticles() {
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particles.length = 0;
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for (let i = 0; i < particleCount; i++) {
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particles.push(new Particle());
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}
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}
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function animate() {
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ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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particles.forEach(p => {
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p.update();
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p.draw();
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});
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requestAnimationFrame(animate);
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}
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initParticles();
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animate();
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</script>
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</body>
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</html>
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