nebulous-particle-echo-l3tb/index.html

151 lines
No EOL
4.7 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Particle Nebula</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #0a0a0a;
color: #cccccc;
font-family: 'Courier New', monospace;
}
#container {
position: relative;
width: 100vw;
height: 100vh;
}
#canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
font-size: 10px;
opacity: 0.5;
pointer-events: none;
}
</style>
</head>
<body>
<div id="container">
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters based on provided values
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.1, min: 0.9, max: 1.2 },
tone: { dryness: 0.8 }
};
const particles = [];
const particleCount = Math.floor(200 + params.density * 300);
const baseSize = 1.5 + params.complexity * 1.5;
const maxSpeed = 0.5 + params.motion * 1.5;
const pulseRange = params.pulse.max - params.pulse.min;
class Particle {
constructor() {
this.reset();
this.size = baseSize * (0.7 + Math.random() * 0.6);
this.lifespan = 100 + Math.random() * 200;
this.energy = 0.3 + Math.random() * 0.7;
this.color = {
r: 200 + Math.random() * 55,
g: 200 + Math.random() * 55,
b: 200 + Math.random() * 55
};
}
reset() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = (Math.random() - 0.5) * maxSpeed * 2;
this.vy = (Math.random() - 0.5) * maxSpeed * 2;
this.ax = 0;
this.ay = 0;
this.life = 0;
}
update() {
// Apply slight curve to movement
this.ax = Math.sin(this.y * 0.001 + this.life * 0.01) * 0.1;
this.ay = Math.cos(this.x * 0.001 + this.life * 0.01) * 0.1;
this.vx += this.ax;
this.vy += this.ay;
this.vx *= 0.95;
this.vy *= 0.95;
this.x += this.vx;
this.y += this.vy;
// Boundary collision with bounce
if (this.x < 0) { this.x = 0; this.vx *= -0.5; }
if (this.x > canvas.width) { this.x = canvas.width; this.vx *= -0.5; }
if (this.y < 0) { this.y = 0; this.vy *= -0.5; }
if (this.y > canvas.height) { this.y = canvas.height; this.vy *= -0.5; }
this.life++;
this.energy *= 0.995; // Fade over time
// Reset if too old or too small
if (this.life > this.lifespan || this.size < 0.3) {
this.reset();
}
}
draw() {
const pulse = params.pulse.avg + Math.sin(Date.now() * 0.001) * pulseRange * 0.1;
const alpha = Math.min(1, this.energy * (1 - this.life / this.lifespan) * pulse);
ctx.fillStyle = `rgba(${this.color.r}, ${this.color.g}, ${this.color.b}, ${alpha})`;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size * alpha, 0, Math.PI * 2);
ctx.fill();
}
}
function initParticles() {
particles.length = 0;
for (let i = 0; i < particleCount; i++) {
particles.push(new Particle());
}
}
function animate() {
ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
particles.forEach(p => {
p.update();
p.draw();
});
requestAnimationFrame(animate);
}
initParticles();
animate();
</script>
</body>
</html>