neural-nebula-pulse-cgl6/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neural Nebula</title>
<style>
body { margin: 0; overflow: hidden; background: #0a0a0a; }
canvas { display: block; }
#info { position: absolute; bottom: 10px; right: 10px; color: #444; font-family: monospace; font-size: 10px; }
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from the specification
const params = {
motion: 0.511,
density: 0.504,
complexity: 0.472,
connectedness: 0.479,
lifespan: 0.545,
pulse: { avg: 0.40, min: 0.30, max: 1.60 },
tone: { anger: 0.00, sadness: 0.00, curiosity: 0.20, dryness: 0.80, playfulness: 0.10, tension: 0.00 },
topology: {
nodes: 145,
branches: 132,
loops: 1191,
maxDepth: 26,
thicknessRatio: 1.75,
fractalDim: 0.868,
finalEnergy: 935.0
}
};
// Color palette based on tone
const palette = {
bg: '#0a0a0a',
node: params.tone.dryness > 0.7 ? '#cccccc' : '#a0a0a0',
edge: params.tone.dryness > 0.7 ? '#666666' : '#888888',
pulse: params.tone.playfulness > 0.2 ? '#aaffff' : '#999999',
highlight: params.tone.curiosity > 0.1 ? '#44ffaa' : '#777777'
};
// Network graph nodes and edges
const nodes = [];
const edges = [];
// Initialize network
function initNetwork() {
// Create nodes with random positions
for (let i = 0; i < params.topology.nodes; i++) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 2,
vy: (Math.random() - 0.5) * 2,
size: 1 + Math.random() * 2,
depth: 0,
energy: Math.random() * 100 + 50
});
}
// Create edges based on connectedness
const targetEdges = Math.floor(params.topology.nodes * params.connectedness * 1.5);
for (let i = 0; i < targetEdges; i++) {
const a = Math.floor(Math.random() * nodes.length);
const b = Math.floor(Math.random() * nodes.length);
if (a !== b) {
edges.push({
from: a,
to: b,
strength: 0.5 + Math.random() * 0.5,
age: 0,
maxAge: 100 + Math.random() * 200
});
}
}
}
// Pulse effect
let pulsePhase = 0;
let pulseDirection = 1;
// Animation loop
function animate() {
// Clear with slightly transparent background for trails
ctx.fillStyle = 'rgba(10, 10, 10, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update pulse phase
pulsePhase += pulseDirection * 0.01;
if (pulsePhase > 1.6 || pulsePhase < 0.3) pulseDirection *= -1;
// Update nodes with motion based on pulse
nodes.forEach(node => {
node.x += node.vx * params.motion * pulsePhase;
node.y += node.vy * params.motion * pulsePhase;
// Boundary collision
if (node.x < 0 || node.x > canvas.width) node.vx *= -0.8;
if (node.y < 0 || node.y > canvas.height) node.vy *= -0.8;
// Energy dissipation
node.energy -= 0.1;
});
// Update edges with age
edges.forEach(edge => {
edge.age++;
if (edge.age > edge.maxAge) {
// Replace old edges
const a = Math.floor(Math.random() * nodes.length);
const b = Math.floor(Math.random() * nodes.length);
if (a !== b) {
edge.from = a;
edge.to = b;
edge.age = 0;
edge.maxAge = 100 + Math.random() * 200;
}
}
});
// Draw edges
ctx.lineWidth = 0.5 * params.topology.thicknessRatio;
edges.forEach(edge => {
const from = nodes[edge.from];
const to = nodes[edge.to];
// Pulse effect on edge strength
const pulseStrength = 1 + (pulsePhase - params.pulse.min) / (params.pulse.max - params.pulse.min) * 0.5;
const alpha = 0.3 + edge.age / edge.maxAge * 0.7;
ctx.strokeStyle = `rgba(${parseInt(palette.edge.substring(1,3),16)}, ${parseInt(palette.edge.substring(3,5),16)}, ${parseInt(palette.edge.substring(5,7),16)}, ${alpha})`;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
});
// Draw nodes
nodes.forEach(node => {
if (node.energy <= 0) return;
// Size based on energy
const size = node.size * (0.5 + node.energy / 200);
// Color based on lifespan (older nodes are dimmer)
const energyRatio = node.energy / 100;
const r = parseInt(palette.node.substring(1,3),16) * energyRatio;
const g = parseInt(palette.node.substring(3,5),16) * energyRatio;
const b = parseInt(palette.node.substring(5,7),16) * energyRatio;
ctx.fillStyle = `rgba(${Math.floor(r)}, ${Math.floor(g)}, ${Math.floor(b)}, ${energyRatio})`;
ctx.beginPath();
ctx.arc(node.x, node.y, size, 0, Math.PI * 2);
ctx.fill();
});
// Add occasional new nodes based on lifespan
if (Math.random() < params.lifespan * 0.002) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 2,
vy: (Math.random() - 0.5) * 2,
size: 1 + Math.random() * 2,
depth: 0,
energy: 150 + Math.random() * 50
});
}
requestAnimationFrame(animate);
}
initNetwork();
animate();
</script>
</body>
</html>