birth: Organic Resonance Shifts
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188
index.html
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188
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Organic Resonance</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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color: rgba(255, 255, 255, 0.3);
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font-family: monospace;
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font-size: 10px;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Configuration based on parameters
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const config = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: 1.06,
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tone: {
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anger: 0.00,
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sadness: 0.00,
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curiosity: 0.10,
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dryness: 0.90,
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playfulness: 0.00,
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tension: 0.00
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}
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};
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// Cellular automata grid
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const gridSize = Math.max(32, Math.min(64, Math.round(32 + config.complexity * 32)));
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const cellSize = Math.min(16, Math.max(4, 16 - Math.floor(config.density * 12)));
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const rows = Math.floor(canvas.height / cellSize);
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const cols = Math.floor(canvas.width / cellSize);
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// Initialize grid
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let grid = new Array(rows).fill().map(() => new Array(cols).fill(0));
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// Random seed based on parameters
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Math.seedrandom('organism-' + JSON.stringify(config));
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// Initialize with random cells
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function initGrid() {
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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grid[y][x] = Math.random() < 0.3 ? 1 : 0;
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}
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}
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}
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initGrid();
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// Cellular automata rules
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function updateGrid() {
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const newGrid = grid.map(arr => [...arr]);
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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const neighbors = countNeighbors(x, y);
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// Conway-like rules with more variation
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if (grid[y][x] === 1) {
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newGrid[y][x] = neighbors >= 2 && neighbors <= 4 ? 1 : 0;
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} else {
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newGrid[y][x] = neighbors === 3 || neighbors === 5 ? 1 : 0;
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}
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}
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}
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grid = newGrid;
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}
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function countNeighbors(x, y) {
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let count = 0;
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for (let dy = -1; dy <= 1; dy++) {
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for (let dx = -1; dx <= 1; dx++) {
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if (dx === 0 && dy === 0) continue;
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const nx = x + dx;
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const ny = y + dy;
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if (nx >= 0 && nx < cols && ny >= 0 && ny < rows) {
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count += grid[ny][nx];
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}
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}
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}
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return count;
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}
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// Color palette
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function getColor(value) {
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const dryness = config.tone.dryness;
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if (dryness > 0.7) {
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// Monochrome palette
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const intensity = value * 0.8 + 0.2;
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return `rgba(255, 255, 255, ${intensity})`;
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} else {
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// More variation
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const hue = 180 + Math.sin(Date.now() * 0.001) * 30;
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const saturation = 70 + value * 30;
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const lightness = 40 + value * 20;
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return `hsl(${hue}, ${saturation}%, ${lightness}%)`;
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}
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}
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// Drawing function
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function draw() {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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if (grid[y][x] > 0) {
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const cellValue = grid[y][x];
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const alpha = cellValue * 0.7 + 0.3;
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ctx.fillStyle = getColor(cellValue);
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ctx.globalAlpha = alpha;
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const px = x * cellSize;
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const py = y * cellSize;
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// Draw irregular shapes based on cell state
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ctx.beginPath();
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ctx.arc(
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px + cellSize * 0.5 + Math.sin(y * 0.1 + Date.now() * 0.001) * 2,
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py + cellSize * 0.5 + Math.cos(x * 0.1 + Date.now() * 0.002) * 2,
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cellSize * 0.3 + Math.sin(x * 0.1) * 0.5,
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0,
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Math.PI * 2
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);
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ctx.fill();
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}
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}
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}
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ctx.globalAlpha = 1;
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updateGrid();
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}
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// Animation loop
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function animate() {
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draw();
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requestAnimationFrame(animate);
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}
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// Start animation
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animate();
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// Clean up on unload
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window.addEventListener('beforeunload', () => {
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cancelAnimationFrame(animate);
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});
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</script>
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</body>
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</html>
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