birth: Pale murmurs of entropy
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index.html
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140
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Pattern</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #000;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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}
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canvas {
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display: block;
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}
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# attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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color: rgba(255, 255, 255, 0.3);
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font-family: monospace;
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font-size: 10px;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Reaction-diffusion parameters
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const params = {
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feed: 0.055,
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kill: 0.062,
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diffusionA: 1.0,
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diffusionB: 0.5,
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timeStep: 1.0,
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gridSize: 4,
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pulse: 1.1
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};
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// Create grids
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const size = Math.floor(Math.min(canvas.width, canvas.height) / params.gridSize);
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const width = Math.ceil(canvas.width / params.gridSize);
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const height = Math.ceil(canvas.height / params.gridSize);
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let currentGrid = new Array(width * height).fill(0);
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let nextGrid = new Array(width * height).fill(0);
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// Initialize with sparse noise
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for (let i = 0; i < currentGrid.length; i++) {
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currentGrid[i] = (Math.random() < 0.15) ? 1 : 0;
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}
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// Animation loop
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function animate() {
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// Apply pulse variation
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params.feed = 0.05 + 0.005 * (Math.sin(Date.now() * 0.001) * 0.5 + 0.5);
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// Update grid
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const i = y * width + x;
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// Skip if cell is on edge
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if (x === 0 || y === 0 || x === width - 1 || y === height - 1) {
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nextGrid[i] = 0;
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continue;
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}
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// Get neighbors
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const neighbors = [
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currentGrid[(y-1) * width + (x-1)], currentGrid[(y-1) * width + x], currentGrid[(y-1) * width + (x+1)],
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currentGrid[y * width + (x-1)], currentGrid[y * width + (x+1)],
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currentGrid[(y+1) * width + (x-1)], currentGrid[(y+1) * width + x], currentGrid[(y+1) * width + (x+1)]
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];
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const sumNeighbors = neighbors.reduce((a, b) => a + b, 0);
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const cell = currentGrid[i];
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// Reaction-diffusion formula
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nextGrid[i] = cell +
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params.timeStep * (
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(params.diffusionA * (currentGrid[(y-1)*width+x] + currentGrid[(y+1)*width+x] + currentGrid[y*width+(x-1)] + currentGrid[y*width+(x+1)] - 4*cell))
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-
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(cell * sumNeighbors * params.feed)
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+
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(sumNeighbors * (params.kill * (1 - cell)))
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);
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// Clamp values
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nextGrid[i] = Math.max(0, Math.min(1, nextGrid[i]));
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}
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}
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// Swap grids
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[currentGrid, nextGrid] = [nextGrid, currentGrid];
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// Draw
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ctx.fillStyle = 'rgba(255, 255, 255, 0.02)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = 'white';
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const i = y * width + x;
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if (currentGrid[i] > 0.1) {
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const intensity = currentGrid[i] * 255;
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ctx.fillStyle = `rgba(255, 255, 255, ${intensity / 255})`;
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ctx.fillRect(
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x * params.gridSize,
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y * params.gridSize,
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params.gridSize,
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params.gridSize
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);
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}
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}
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}
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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