birth: Phantom Orbits in Static
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index.html
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132
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Chaotic Symmetry</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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color: #444;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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font-size: 8px;
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color: #333;
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text-shadow: 0 0 2px #000;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Strange attractor parameters (Lorenz-like system)
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const params = {
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a: 10 * (0.3 + 0.7 * 0.588),
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b: 28 * (0.3 + 0.7 * 0.588),
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c: 8 / (1 + 0.5 * 0.397),
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dt: 0.01 * (0.5 + 0.5 * 0.397),
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particleCount: Math.max(100, 500 * (0.1 + 0.9 * 0.699)),
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trailLength: 50 * (0.2 + 0.8 * (1 - 0.399)),
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colorVariation: 0.1 * (1 - 0.9 * 0.90)
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};
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// Particle system
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const particles = Array(params.particleCount).fill().map(() => ({
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x: Math.random() * 2 - 1,
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y: Math.random() * 2 - 1,
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z: Math.random() * 2 - 1,
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trail: []
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}));
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// Animation state
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let time = 0;
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const baseColor = { r: 200, g: 200, b: 200 };
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function updateAttractor(x, y, z) {
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const dt = params.dt;
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const a = params.a;
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const b = params.b;
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const c = params.c;
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const dx = a * (y - x);
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const dy = x * (b - z) - y;
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const dz = x * y - c * z;
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x += dx * dt;
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y += dy * dt;
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z += dz * dt;
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return { x, y, z };
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}
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function drawParticle(p) {
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// Update attractor position
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const pos = updateAttractor(p.x, p.y, p.z);
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p.x = pos.x;
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p.y = pos.y;
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p.z = pos.z;
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// Add to trail
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p.trail.push({ x: p.x, y: p.y });
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if (p.trail.length > params.trailLength) {
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p.trail.shift();
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}
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// Calculate color based on position and time
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const hue = (180 + 20 * p.z) % 360;
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const saturation = 70 + 10 * Math.sin(time * 0.1);
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const lightness = 60 + 10 * Math.sin(time * 0.05 + p.x);
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const alpha = 0.8 * (0.5 + 0.5 * Math.sin(time * 0.03 + p.y));
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// Draw trail
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ctx.strokeStyle = `hsla(${hue}, ${saturation}%, ${lightness}%, ${alpha})`;
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ctx.lineWidth = 1 + 0.5 * (1 - params.colorVariation);
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ctx.beginPath();
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for (let i = 0; i < p.trail.length; i++) {
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const point = p.trail[i];
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const size = (i / p.trail.length) * 0.5;
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const screenX = (point.x * 0.5 + 0.5) * canvas.width;
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const screenY = (point.y * 0.5 + 0.5) * canvas.height;
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ctx.lineTo(screenX, screenY);
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}
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ctx.stroke();
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}
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function animate() {
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// Clear with slight fade
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ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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time += 0.01;
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// Draw all particles
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particles.forEach(drawParticle);
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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