birth: Pulsing Chaos Patterns

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motd_admin 2026-05-26 01:47:14 +00:00
parent 883586d947
commit b92f6aa8bd

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index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Chaos in Motion</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #0a0a1a;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 20px;
color: rgba(255, 255, 255, 0.3);
font-size: 10px;
text-align: center;
width: 100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Strange attractor parameters
let points = [];
const count = 150;
const a = 1.5;
const b = 2.5;
const c = 3.5;
const d = 1.0;
const e = 1.0;
let time = 0;
let hue = 0;
function draw() {
// Dark background with subtle noise
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Generate new points
if (points.length < count) {
points.push({
x: Math.random() * canvas.width - canvas.width/2,
y: Math.random() * canvas.height - canvas.height/2
});
}
// Update points using strange attractor equations
for (let i = 0; i < points.length; i++) {
const p = points[i];
const x = p.x;
const y = p.y;
p.x = Math.sin(a * y) - Math.cos(b * x);
p.y = Math.sin(c * x) - Math.cos(d * y);
// Scale and position
const scale = 100;
const px = (p.x * scale) + canvas.width/2;
const py = (p.y * scale) + canvas.height/2;
// Color based on density
const intensity = 0.5 + (Math.sin(hue + i * 0.1) * 0.5);
ctx.fillStyle = `hsl(${hue}, 80%, ${intensity * 70}%)`;
ctx.beginPath();
ctx.arc(px, py, Math.max(1, intensity * 1.5), 0, Math.PI * 2);
ctx.fill();
}
hue = (hue + 0.5) % 360;
time += 0.01;
}
function animate() {
draw();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>