pulsing-monochrome-network-.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Motion</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
color: #aaa;
font-family: 'Courier New', monospace;
display: flex;
flex-direction: column;
justify-content: space-between;
height: 100vh;
}
canvas {
display: block;
}
.attribution {
position: absolute;
bottom: 10px;
left: 10px;
font-size: 10px;
opacity: 0.5;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from the abstract description
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.06, min: 0.9, max: 1.2 },
tone: { dryness: 0.8, playfulness: 0.1 },
time: 0,
nodes: [],
connections: [],
maxNodes: 200 * params.density,
maxConnections: 400 * params.connectedness,
linkDistance: 150,
nodeSize: 3 + params.density * 5,
pulseScale: 0.05,
decay: 0.97,
hue: 0
};
// Initialize nodes
function initNodes() {
params.nodes = [];
for (let i = 0; i < params.maxNodes; i++) {
params.nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 2 * params.motion,
vy: (Math.random() - 0.5) * 2 * params.motion,
size: params.nodeSize + Math.random() * 2,
pulse: 1,
pulseSpeed: 0.01 + Math.random() * 0.02,
life: Math.random() * 100,
color: `hsl(0, 0%, ${70 + Math.random() * 15}%)`
});
}
}
// Initialize connections
function initConnections() {
params.connections = [];
for (let i = 0; i < params.nodes.length; i++) {
for (let j = i + 1; j < Math.min(i + 5, params.nodes.length); j++) {
if (Math.random() < params.connectedness * 0.3) {
params.connections.push({
from: i,
to: j,
strength: 0.5 + Math.random() * 0.5,
distance: 0
});
}
}
}
}
// Update node positions
function updateNodes() {
params.nodes.forEach(node => {
// Add small random walk based on motion
node.vx += (Math.random() - 0.5) * 0.1 * params.motion;
node.vy += (Math.random() - 0.5) * 0.1 * params.motion;
// Dampen velocity
node.vx *= 0.95;
node.vy *= 0.95;
// Update position
node.x += node.vx;
node.y += node.vy;
// Boundary check
if (node.x < 0 || node.x > canvas.width) node.vx *= -1;
if (node.y < 0 || node.y > canvas.height) node.vy *= -1;
// Pulse effect
node.pulse = 0.9 + Math.sin(params.time * node.pulseSpeed) * 0.1 * params.pulseScale;
// Life decay
node.life *= params.decay;
if (node.life < 10) {
node.life = 100;
node.x = Math.random() * canvas.width;
node.y = Math.random() * canvas.height;
}
// Update color based on pulse and parameters
const baseLightness = 70 + Math.sin(params.time * 0.01) * 5;
node.color = `hsl(0, 0%, ${baseLightness + (node.pulse - 1) * 20}%)`;
});
}
// Update connections
function updateConnections() {
params.connections.forEach(conn => {
const from = params.nodes[conn.from];
const to = params.nodes[conn.to];
const dx = to.x - from.x;
const dy = to.y - from.y;
const distance = Math.sqrt(dx * dx + dy * dy);
conn.distance = distance;
// Adjust connection strength based on distance
if (distance < params.linkDistance) {
conn.strength = 0.5 + (1 - distance / params.linkDistance);
} else {
conn.strength = 0.1;
}
});
}
// Draw everything
function draw() {
// Fade background slightly
ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw connections
ctx.lineWidth = 1;
params.connections.forEach(conn => {
if (conn.strength > 0.2) {
const from = params.nodes[conn.from];
const to = params.nodes[conn.to];
const alpha = conn.strength * 0.7;
ctx.strokeStyle = `rgba(255, 255, 255, ${alpha})`;
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
}
});
// Draw nodes
params.nodes.forEach(node => {
ctx.beginPath();
ctx.arc(node.x, node.y, node.size * node.pulse, 0, Math.PI * 2);
ctx.fillStyle = node.color;
ctx.fill();
ctx.strokeStyle = 'rgba(255, 255, 255, 0.3)';
ctx.stroke();
});
// Update time
params.time += 0.01;
}
// Animation loop
function animate() {
updateNodes();
updateConnections();
draw();
requestAnimationFrame(animate);
}
// Initialize and start
initNodes();
initConnections();
animate();
</script>
</body>
</html>