pulsing-monochrome-neural-w.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba · motd.social</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
color: #666;
font-size: 10px;
font-family: 'Courier New', monospace;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from the abstract specifications
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: 1.08,
tone: { anger: 0, sadness: 0, curiosity: 0.1, dryness: 0.9, playfulness: 0, tension: 0 },
topology: { survivingNodes: 0, branchCount: 0, loops: 0, maxDepth: 0, thicknessRatio: 0, fractalDimension: 0 }
};
// Network graph simulation
class Node {
constructor(x, y) {
this.x = x;
this.y = y;
this.vx = 0;
this.vy = 0;
this.radius = 1 + Math.random() * 2;
this.targetRadius = this.radius;
this.links = [];
this.phase = Math.random() * Math.PI * 2;
}
update(targets, connectedness) {
// Pulsing behavior
this.radius += (this.targetRadius - this.radius) * 0.05;
this.targetRadius = 1 + Math.sin(this.phase) * 0.5 + 1;
this.phase += 0.02 * params.pulse;
// Simple physics with neighbors
this.vx *= 0.9;
this.vy *= 0.9;
// Repel from other nodes
targets.forEach(target => {
if (target === this) return;
const dx = target.x - this.x;
const dy = target.y - this.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < 100 && dist > 0) {
const repelForce = (100 - dist) * 0.01 * params.connectedness;
this.vx -= dx / dist * repelForce;
this.vy -= dy / dist * repelForce;
}
});
this.x += this.vx;
this.y += this.vy;
// Boundary check
if (this.x < 0) { this.x = 0; this.vx *= -0.5; }
if (this.y < 0) { this.y = 0; this.vy *= -0.5; }
if (this.x > canvas.width) { this.x = canvas.width; this.vx *= -0.5; }
if (this.y > canvas.height) { this.y = canvas.height; this.vy *= -0.5; }
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
// Tone-based color scheme (dryness = monochrome)
const intensity = 0.3 + 0.7 * (1 - params.tone.dryness);
ctx.fillStyle = `rgba(${255 * intensity}, ${255 * intensity}, ${255 * intensity}, 0.8)`;
ctx.fill();
ctx.strokeStyle = `rgba(255, 255, 255, 0.2)`;
ctx.lineWidth = 0.5;
ctx.stroke();
}
}
class NetworkGraph {
constructor() {
this.nodes = [];
this.links = [];
this.initNodes();
this.initLinks();
}
initNodes() {
const count = Math.max(10, Math.floor(params.density * 50 + 20));
for (let i = 0; i < count; i++) {
this.nodes.push(new Node(
Math.random() * canvas.width,
Math.random() * canvas.height
));
}
}
initLinks() {
// Create links based on connectedness
const maxLinks = Math.max(1, Math.floor(params.connectedness * 20));
for (let i = 0; i < this.nodes.length; i++) {
const node = this.nodes[i];
const linkCount = Math.floor(Math.random() * maxLinks * 0.5) + 1;
for (let j = 0; j < linkCount; j++) {
const target = this.nodes[Math.floor(Math.random() * this.nodes.length)];
if (target !== node && !this.hasLink(node, target)) {
this.links.push({
from: node,
to: target,
strength: 0.5 + Math.random() * 0.5
});
node.links.push(target);
target.links.push(node);
}
}
}
}
hasLink(a, b) {
return this.links.some(link =>
(link.from === a && link.to === b) ||
(link.from === b && link.to === a)
);
}
update() {
this.nodes.forEach(node => node.update(this.nodes));
// Update links with pulsing
this.links.forEach(link => {
const dist = Math.sqrt(
Math.pow(link.to.x - link.from.x, 2) +
Math.pow(link.to.y - link.from.y, 2)
);
link.strength = 0.5 + 0.5 * Math.sin(Date.now() * 0.001 + link.from.x * 0.01);
});
}
draw() {
// Draw links first
ctx.strokeStyle = `rgba(255, 255, 255, 0.1)`;
ctx.lineWidth = 0.5;
this.links.forEach(link => {
ctx.beginPath();
ctx.moveTo(link.from.x, link.from.y);
ctx.lineTo(link.to.x, link.to.y);
ctx.stroke();
});
// Draw nodes
this.nodes.forEach(node => node.draw());
}
}
let graph = new NetworkGraph();
function animate() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
graph.update();
graph.draw();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>