birth: Pulsing Network Constellations

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motd_admin 2026-05-29 01:47:24 +00:00
parent d13f0ab36e
commit 0e0cdc511e

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Motd</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
color: #ccc;
}
#info {
position: absolute;
bottom: 10px;
right: 10px;
font-size: 10px;
opacity: 0.6;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from input
const params = {
motion: 0.643,
density: 0.701,
complexity: 0.649,
connectedness: 0.533,
lifespan: 0.750,
survivingNodes: 6,
branchCount: 6,
loops: 20,
maxDepth: 6,
thicknessRatio: 1.00,
fractalDimension: 0.500,
pulseAvg: 0.35,
pulseMin: 0.30,
pulseMax: 1.20,
dryness: 0.80,
curiosity: 0.30,
finalEnergy: 41.6
};
// Network Graph implementation
class NetworkNode {
constructor(x, y, index) {
this.x = x;
this.y = y;
this.origX = x;
this.origY = y;
this.velX = 0;
this.velY = 0;
this.index = index;
this.links = [];
this.radius = 1 + Math.random() * 2;
this.energy = Math.random() * 0.5 + 0.5;
this.evolution = Math.random();
this.pulseTimer = 0;
this.pulseSpeed = 0.05 + Math.random() * 0.1;
this.pulseSize = this.radius;
this.targetPulse = 1 + Math.random() * 2;
}
addLink(node) {
if (!this.links.includes(node) && node !== this) {
this.links.push(node);
node.links.push(this);
}
}
update(loopIndex) {
// Gentle oscillation
this.pulseTimer += this.pulseSpeed;
this.pulseSize = this.radius * (1 + 0.3 * Math.sin(this.pulseTimer));
// Subtle movement based on network energy
this.velX += (Math.random() - 0.5) * params.motion * 0.1;
this.velY += (Math.random() - 0.5) * params.motion * 0.1;
this.velX *= 0.9;
this.velY *= 0.9;
this.x += this.velX;
this.y += this.velY;
// Add some inertia toward original position
this.x += (this.origX - this.x) * 0.001;
this.y += (this.origY - this.y) * 0.001;
}
draw(ctx) {
// Draw link shadows first
ctx.beginPath();
ctx.strokeStyle = `rgba(255,255,255,${0.05 * params.dryness})`;
ctx.lineWidth = this.radius * 0.2;
ctx.lineCap = 'round';
for (const link of this.links) {
const dist = Math.hypot(this.x - link.x, this.y - link.y);
if (dist < 200) {
ctx.moveTo(this.x, this.y);
ctx.lineTo(link.x, link.y);
}
}
ctx.stroke();
// Draw node
ctx.beginPath();
const hue = 180 + (this.index * 360 / params.survivingNodes * 0.3);
const saturation = 30 + this.energy * 70;
const value = 80 + this.energy * 20;
ctx.fillStyle = `hsl(${hue}, ${saturation * params.dryness}%, ${value}%)`;
ctx.arc(this.x, this.y, this.pulseSize, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.strokeStyle = `hsl(${hue}, ${saturation * params.dryness}%, 90%)`;
ctx.lineWidth = 1;
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
ctx.stroke();
}
}
class NetworkGraph {
constructor() {
this.nodes = [];
this.createdNodes = 0;
this.maxNodes = params.survivingNodes * 2;
this.establishConnections();
}
establishConnections() {
// Create initial nodes
const centerX = canvas.width / 2;
const centerY = canvas.height / 2;
const radius = Math.min(canvas.width, canvas.height) * 0.3;
for (let i = 0; i < params.survivingNodes; i++) {
const angle = (i / params.survivingNodes) * Math.PI * 2;
const x = centerX + Math.cos(angle) * radius;
const y = centerY + Math.sin(angle) * radius;
this.nodes.push(new NetworkNode(x, y, i));
this.createdNodes++;
}
// Create additional nodes based on density
const additionalNodes = Math.floor(params.density * 10);
for (let i = 0; i < additionalNodes && this.createdNodes < this.maxNodes; i++) {
const angle = Math.random() * Math.PI * 2;
const dist = Math.random() * radius * 0.8 + radius * 0.2;
const x = centerX + Math.cos(angle) * dist;
const y = centerY + Math.sin(angle) * dist;
this.nodes.push(new NetworkNode(x, y, this.createdNodes));
this.createdNodes++;
}
// Connect nodes based on connectedness and complexity
const targetConnections = Math.floor(params.connectedness * params.survivingNodes * 2);
for (let i = 0; i < this.nodes.length; i++) {
const node = this.nodes[i];
const connections = Math.floor(Math.random() * targetConnections * params.complexity) + 1;
for (let j = 0; j < connections; j++) {
if (this.nodes.length > 1) {
const other = this.nodes[Math.floor(Math.random() * this.nodes.length)];
node.addLink(other);
}
}
}
// Ensure at least some loops exist
for (let i = 0; i < params.loops; i++) {
if (this.nodes.length >= 3) {
const a = Math.floor(Math.random() * this.nodes.length);
const b = Math.floor(Math.random() * this.nodes.length);
const c = Math.floor(Math.random() * this.nodes.length);
this.nodes[a].addLink(this.nodes[b]);
this.nodes[b].addLink(this.nodes[c]);
this.nodes[c].addLink(this.nodes[a]);
}
}
// Remove isolated nodes
this.nodes = this.nodes.filter(node => node.links.length > 0);
}
update() {
this.nodes.forEach(node => node.update());
}
draw() {
// Draw links that are behind nodes first
ctx.beginPath();
ctx.strokeStyle = `rgba(255,255,255,${0.1 * params.dryness})`;
ctx.lineWidth = 1;
ctx.lineCap = 'round';
for (const node of this.nodes) {
for (const link of node.links) {
const dist = Math.hypot(node.x - link.x, node.y - link.y);
if (dist < 250) {
ctx.moveTo(node.x, node.y);
ctx.lineTo(link.x, link.y);
}
}
}
ctx.stroke();
// Draw nodes
this.nodes.forEach(node => node.draw(ctx));
// Draw links on top with glow
ctx.beginPath();
ctx.strokeStyle = `rgba(255,255,255,${0.15 * params.dryness})`;
ctx.shadowBlur = 5;
ctx.shadowColor = 'white';
for (const node of this.nodes) {
for (const link of node.links) {
const dist = Math.hypot(node.x - link.x, node.y - link.y);
if (dist < 250) {
ctx.moveTo(node.x, node.y);
ctx.lineTo(link.x, link.y);
}
}
}
ctx.stroke();
ctx.shadowBlur = 0;
}
}
let network = new NetworkGraph();
let frameCount = 0;
function animate() {
frameCount++;
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Add new nodes occasionally based on density and complexity
if (frameCount % 100 === 0 && network.createdNodes < network.maxNodes && Math.random() < params.density * params.complexity) {
const centerX = canvas.width / 2;
const centerY = canvas.height / 2;
const radius = Math.min(canvas.width, canvas.height) * 0.3;
const angle = Math.random() * Math.PI * 2;
const dist = Math.random() * radius * 0.8 + radius * 0.2;
const x = centerX + Math.cos(angle) * dist;
const y = centerY + Math.sin(angle) * dist;
network.nodes.push(new NetworkNode(x, y, network.createdNodes));
network.createdNodes++;
}
network.update();
network.draw();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>