birth: Pulsing Neural Canopy
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index.html
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Pulse Field</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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color: #44ff88;
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}
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#attribution {
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position: fixed;
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bottom: 10px;
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right: 10px;
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font-size: 10px;
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opacity: 0.7;
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text-shadow: 0 0 5px #44ff88;
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z-index: 100;
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}
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canvas {
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display: block;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters derived from abstract specifications
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: 1.08,
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curiosity: 0.7,
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dryness: 0.8,
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playfulness: 0.3
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};
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// Network graph configuration
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const nodeCount = 60 + Math.floor(params.density * 80);
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const baseLinkCount = Math.floor(params.connectedness * nodeCount * 1.5);
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const maxLinkDistance = 250 + params.complexity * 150;
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const nodeSize = 1.5 + params.complexity;
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const lineWidth = 0.3 + params.dryness * 0.7;
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const pulseSpeed = 0.005 + params.motion * 0.02;
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// Network state
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const nodes = [];
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const links = [];
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let energy = 0;
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// Initialize nodes
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class Node {
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constructor() {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.vx = (Math.random() - 0.5) * params.motion * 2;
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this.vy = (Math.random() - 0.5) * params.motion * 2;
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this.connections = [];
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this.life = params.lifespan * 200 + 50;
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this.target = { x: this.x, y: this.y };
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this.size = nodeSize;
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this.pulse = 1;
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}
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update() {
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// Gentle movement
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this.x += this.vx;
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this.y += this.vy;
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// Boundary check
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if (this.x < 0) { this.x = canvas.width; }
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if (this.x > canvas.width) { this.x = 0; }
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if (this.y < 0) { this.y = canvas.height; }
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if (this.y > canvas.height) { this.y = 0; }
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// Energy-based pulse
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this.pulse = 0.8 + Math.sin(Date.now() * pulseSpeed) * 0.2;
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this.size = nodeSize * this.pulse;
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// Lifespan decay
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this.life--;
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if (this.life < 0) {
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this.life = params.lifespan > 0.5 ? params.lifespan * 200 + 50 : 0;
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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}
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}
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}
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// Initialize the network
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for (let i = 0; i < nodeCount; i++) {
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nodes.push(new Node());
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}
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// Create links
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for (let i = 0; i < baseLinkCount; i++) {
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const a = Math.floor(Math.random() * nodes.length);
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const b = Math.floor(Math.random() * nodes.length);
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if (a !== b) {
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const distance = Math.sqrt(
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Math.pow(nodes[a].x - nodes[b].x, 2) +
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Math.pow(nodes[a].y - nodes[b].y, 2)
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);
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if (distance < maxLinkDistance) {
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links.push({
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from: nodes[a],
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to: nodes[b],
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distance: distance,
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strength: 0.3 + params.connectedness * 0.7
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});
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}
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}
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}
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// Simulate hive mind behavior
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function updateNetwork() {
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// Nodes influence each other's targets
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nodes.forEach(node => {
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let avgX = 0, avgY = 0;
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let count = 0;
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links.forEach(link => {
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if (link.from === node) {
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avgX += link.to.x;
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avgY += link.to.y;
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count++;
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} else if (link.to === node) {
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avgX += link.from.x;
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avgY += link.from.y;
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count++;
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}
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});
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if (count > 0) {
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node.target.x = avgX / count;
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node.target.y = avgY / count;
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}
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// Move toward target
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node.vx += (node.target.x - node.x) * 0.01 * params.motion;
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node.vy += (node.target.y - node.y) * 0.01 * params.motion;
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});
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}
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// Animation loop
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function animate() {
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ctx.fillStyle = 'rgba(5, 5, 10, 0.1)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update network
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updateNetwork();
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nodes.forEach(node => node.update());
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// Draw links with pulse effects
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links.forEach(link => {
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const distPulse = 0.8 + Math.sin(Date.now() * pulseSpeed * 0.7) * 0.2;
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const currentDistance = link.distance * distPulse * link.strength;
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const dx = link.to.x - link.from.x;
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const dy = link.to.y - link.from.y;
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const angle = Math.atan2(dy, dx);
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const length = Math.sqrt(dx * dx + dy * dy);
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// Only draw if within current distance
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if (length < currentDistance) {
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ctx.strokeStyle = `rgba(68, 255, 136, ${0.3 + params.curiosity * 0.5})`;
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ctx.lineWidth = lineWidth * (0.5 + params.connectedness * 0.5);
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ctx.beginPath();
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ctx.moveTo(link.from.x, link.from.y);
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ctx.lineTo(link.to.x, link.to.y);
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ctx.stroke();
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}
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});
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// Draw nodes
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nodes.forEach(node => {
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ctx.fillStyle = params.dryness > 0.7 ?
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`rgba(68, 255, 136, 0.8)` :
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`rgba(68, 220, 130, 0.9)`;
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ctx.beginPath();
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ctx.arc(node.x, node.y, node.size, 0, Math.PI * 2);
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ctx.fill();
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});
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// Draw active nodes with energy pulse
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const activeNodes = nodes.filter(n => n.life > 100);
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energy = activeNodes.length / nodes.length * params.pulse;
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if (energy > 1.1) {
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ctx.filter = 'brightness(1.2) contrast(1.1)';
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} else {
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ctx.filter = 'none';
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}
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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