birth: Pulsing Neural Drift

This commit is contained in:
motd_admin 2026-05-02 05:47:17 +00:00
parent c4836e859f
commit 87328a3ebc

197
index.html Normal file
View file

@ -0,0 +1,197 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba · motd.social</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
color: #fff;
font-family: monospace;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 20px;
left: 20px;
font-size: 10px;
opacity: 0.5;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.08, min: 1.05, max: 1.10 },
tone: { anger: 0, sadness: 0, curiosity: 0.1, dryness: 0.9, playfulness: 0, tension: 0 },
time: 0
};
// Network graph implementation
class NetworkNode {
constructor(x, y) {
this.x = x;
this.y = y;
this.vx = (Math.random() - 0.5) * params.motion * 2;
this.vy = (Math.random() - 0.5) * params.motion * 2;
this.size = 2 + Math.random() * 8 * params.density;
this.connections = [];
this.maxConnections = Math.floor(5 * params.connectedness);
this.lifetime = 0;
this.maxLifetime = 1000 * (0.5 + params.lifespan * 0.5);
}
update() {
this.x += this.vx;
this.y += this.vy;
// Bounce off edges
if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
// Random movement
this.vx += (Math.random() - 0.5) * params.motion * 0.1;
this.vy += (Math.random() - 0.5) * params.motion * 0.1;
// Normalize velocity
const speed = Math.sqrt(this.vx * this.vx + this.vy * this.vy);
if (speed > params.motion * 2) {
this.vx = (this.vx / speed) * params.motion * 2;
this.vy = (this.vy / speed) * params.motion * 2;
}
// Age
this.lifetime++;
if (this.lifetime > this.maxLifetime) {
return false;
}
// Connect to others
if (this.connections.length < this.maxConnections && Math.random() < params.connectedness * 0.1) {
const available = nodes.filter(n =>
n !== this &&
!this.connections.includes(n) &&
n.connections.length < n.maxConnections &&
Math.random() < 0.3
);
if (available.length > 0) {
const target = available[Math.floor(Math.random() * available.length)];
this.connections.push(target);
target.connections.push(this);
}
}
return true;
}
draw() {
// Draw connections
ctx.strokeStyle = `rgba(255, 255, 255, ${0.2 + this.connections.length * 0.05})`;
ctx.lineWidth = 1 + this.connections.length * 0.5;
this.connections.forEach(conn => {
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(conn.x, conn.y);
ctx.stroke();
});
// Draw node
ctx.fillStyle = `hsl(200, ${80 * params.tone.dryness}%, ${50 + this.connections.length * 5}%)`;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
// Draw inner circle based on age
const ageRatio = Math.min(1, this.lifetime / this.maxLifetime);
ctx.fillStyle = `hsla(220, ${80 * params.tone.dryness}%, ${30 + ageRatio * 20}%, 0.7)`;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size * 0.5, 0, Math.PI * 2);
ctx.fill();
// Draw connections to center
ctx.strokeStyle = `rgba(255, 255, 255, ${0.1 + ageRatio * 0.3})`;
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(this.x, this.y - this.size * 2 * ageRatio);
ctx.stroke();
}
}
let nodes = [];
function initNodes() {
nodes = [];
const count = 100 + Math.floor(params.density * 200);
for (let i = 0; i < count; i++) {
nodes.push(new NetworkNode(
Math.random() * canvas.width,
Math.random() * canvas.height
));
}
}
function updateNodes() {
// Remove dead nodes
nodes = nodes.filter(node => node.update());
}
function drawNodes() {
nodes.forEach(node => node.draw());
}
function animate() {
params.time += 0.01;
// Clear with fade effect
ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Occasionally add new nodes
if (Math.random() < 0.02) {
nodes.push(new NetworkNode(
Math.random() * canvas.width,
Math.random() * canvas.height
));
}
updateNodes();
drawNodes();
requestAnimationFrame(animate);
}
initNodes();
animate();
</script>
</body>
</html>