pulsing-neural-haze-lif8/index.html

178 lines
No EOL
5.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Motd</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#info {
position: absolute;
bottom: 10px;
right: 10px;
font-size: 10px;
color: #555;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: 1.08,
tone: {
anger: 0.0,
sadness: 0.0,
curiosity: 0.2,
dryness: 0.8,
playfulness: 0.0,
tension: 0.0
}
};
// Network graph parameters
const nodeCount = Math.floor(50 + params.density * 150);
const edgeCount = Math.floor(100 + params.connectedness * 200);
const noiseScale = 0.005 + params.motion * 0.01;
const nodeSize = 1 + params.complexity * 2;
const linkWidth = 0.5 + params.connectedness * 1.5;
const pulseIntensity = params.pulse;
// Network state
const nodes = [];
const edges = [];
const nodeColors = [];
const nodeSpeeds = [];
const nodePulses = [];
// Initialize network
for (let i = 0; i < nodeCount; i++) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 0.5,
vy: (Math.random() - 0.5) * 0.5,
size: nodeSize + Math.random() * nodeSize,
baseSize: nodeSize + Math.random() * nodeSize
});
nodePulses.push(Math.random() * Math.PI * 2);
nodeColors.push(`hsl(210, 30%, ${60 + Math.random() * 20}%)`);
}
// Create edges
for (let i = 0; i < edgeCount; i++) {
const a = Math.floor(Math.random() * nodeCount);
const b = Math.floor(Math.random() * nodeCount);
if (a !== b) {
edges.push({ a, b, strength: 0.01 + Math.random() * 0.02 });
}
}
// Noise function
function noise(x, y, t) {
let n = 0;
const octaves = 3;
for (let i = 0; i < octaves; i++) {
const freq = Math.pow(2, i);
n += Math.abs(Math.sin(x * freq + t) * Math.cos(y * freq + t)) / freq;
}
return n;
}
// Animation loop
let time = 0;
function animate() {
time += 0.01;
// Clear with semi-transparent to create trails
ctx.fillStyle = 'rgba(4, 4, 6, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.lineCap = 'round';
// Update nodes with noise-based movement
nodes.forEach((node, i) => {
// Base movement
node.x += node.vx;
node.y += node.vy;
// Noise-based movement
const nx = node.x * noiseScale;
const ny = node.y * noiseScale;
const n = noise(nx, ny, time) * 2 - 1;
node.x += Math.sin(ny) * n * 0.2;
node.y += Math.cos(nx) * n * 0.2;
// Boundary bounce
if (node.x < 0 || node.x > canvas.width) node.vx *= -1;
if (node.y < 0 || node.y > canvas.height) node.vy *= -1;
// Pulse effect
const pulse = Math.sin(nodePulses[i] + time * pulseIntensity) * 0.5 + 1;
node.size = node.baseSize * pulse;
nodePulses[i] += 0.01;
});
// Draw edges
edges.forEach(edge => {
const a = nodes[edge.a];
const b = nodes[edge.b];
const dist = Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
const maxDist = 200;
const alpha = Math.min(1, 1 - dist / maxDist);
if (alpha > 0) {
ctx.strokeStyle = `rgba(100, 150, 200, ${alpha * 0.2 * params.tone.dryness})`;
ctx.lineWidth = linkWidth * (0.5 + edge.strength * params.connectedness);
ctx.beginPath();
ctx.moveTo(a.x, a.y);
ctx.lineTo(b.x, b.y);
ctx.stroke();
}
});
// Draw nodes
nodes.forEach(node => {
ctx.beginPath();
ctx.arc(node.x, node.y, node.size, 0, Math.PI * 2);
ctx.fillStyle = nodeColors[Math.floor(Math.random() * nodeColors.length)];
ctx.fill();
});
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>