pulsing-neural-lattice-o2m3/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Network</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
color: #ccc;
}
#info {
position: absolute;
bottom: 10px;
right: 10px;
font-size: 10px;
opacity: 0.7;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
const params = {
motion: 0.479,
density: 0.495,
complexity: 0.519,
connectedness: 0.452,
lifespan: 0.446,
survivingNodes: 93,
branchCount: 71,
loops: 191,
maxDepth: 21,
thicknessRatio: 1.50,
fractalDimension: 1.646,
finalEnergy: 438.0,
pulse: { avg: 0.70, min: 0.30, max: 1.75 },
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.70,
dryness: 0.90,
playfulness: 0.10,
tension: 0.00
}
};
// Network graph simulation
const nodes = [];
const edges = [];
const maxNodes = Math.floor(params.survivingNodes + params.branchCount * 0.5);
const maxEdges = params.loops * 2;
// Initialize nodes
for (let i = 0; i < maxNodes; i++) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * params.motion * 2,
vy: (Math.random() - 0.5) * params.motion * 2,
size: 1 + Math.random() * params.complexity * 3,
energy: params.finalEnergy / maxNodes,
pulse: Math.random() * (params.pulse.max - params.pulse.min) + params.pulse.min
});
}
// Create edges with higher probability for connectedness
for (let i = 0; i < maxNodes; i++) {
for (let j = i + 1; j < maxNodes; j++) {
if (Math.random() < params.connectedness * 0.1) {
edges.push({
from: i,
to: j,
strength: 0.5 + Math.random() * 0.5,
distance: 50 + Math.random() * 150
});
}
}
}
// Main animation loop
let time = 0;
function animate() {
ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update nodes
nodes.forEach(node => {
node.x += node.vx;
node.y += node.vy;
// Boundary check
if (node.x < 0 || node.x > canvas.width) node.vx *= -1;
if (node.y < 0 || node.y > canvas.height) node.vy *= -1;
// Update energy/pulse
node.energy -= 0.01;
node.pulse = params.pulse.avg + Math.sin(time * 0.05) * params.pulse.avg * 0.3;
});
// Draw edges
edges.forEach(edge => {
const fromNode = nodes[edge.from];
const toNode = nodes[edge.to];
// Apply distance constraints
const dx = toNode.x - fromNode.x;
const dy = toNode.y - fromNode.y;
const distance = Math.sqrt(dx * dx + dy * dy);
const force = (distance - edge.distance) * 0.01;
toNode.vx += dx / distance * force;
toNode.vy += dy / distance * force;
fromNode.vx -= dx / distance * force;
fromNode.vy -= dy / distance * force;
// Draw edge with pulse effect
const alpha = Math.min(1, fromNode.energy * 0.001) * edge.strength * 0.7;
ctx.strokeStyle = `rgba(200, 230, 255, ${alpha})`;
ctx.lineWidth = 0.5 + edge.strength * params.thicknessRatio * 0.3;
ctx.beginPath();
ctx.moveTo(fromNode.x, fromNode.y);
ctx.lineTo(toNode.x, toNode.y);
ctx.stroke();
});
// Draw nodes
nodes.forEach(node => {
if (node.energy <= 0) return;
const hue = 180 + Math.sin(time * node.pulse * 0.1) * 30;
const saturation = 70 + Math.sin(time * node.pulse * 0.1) * 20;
const brightness = 80 + Math.sin(time * node.pulse * 0.1) * 15;
ctx.fillStyle = `hsl(${hue}, ${saturation}%, ${brightness}%)`;
ctx.beginPath();
ctx.arc(node.x, node.y, node.size * node.energy * 0.01, 0, Math.PI * 2);
ctx.fill();
});
time += 1;
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>