pulsing-neural-tendrils-lq09/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neural Amoeba</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
color: #888;
display: flex;
flex-direction: column;
height: 100vh;
}
canvas {
display: block;
flex: 1;
}
.attribution {
text-align: center;
padding: 10px;
font-size: 10px;
opacity: 0.5;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters based on input
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.12, min: 0.9, max: 1.3 },
tone: { anger: 0, sadness: 0, curiosity: 0.3, dryness: 0.8, playfulness: 0.1, tension: 0 }
};
// Colors based on tone
const hue = 160 + params.tone.curiosity * 40;
const sat = params.tone.dryness > 0.7 ? 10 : 70;
const lum = params.tone.playfulness > 0.1 ? 80 : 50;
// Network nodes and connections
let nodes = [];
let connections = [];
const nodeCount = Math.floor(params.density * 200) + 50;
const connectionCount = Math.floor(params.connectedness * 500) + 100;
// Initialize
function init() {
nodes = [];
connections = [];
// Create nodes
for (let i = 0; i < nodeCount; i++) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * params.motion * 2,
vy: (Math.random() - 0.5) * params.motion * 2,
size: Math.random() * 5 + 1,
life: 1,
pulse: params.pulse.avg * (0.9 + Math.random() * 0.2)
});
}
// Create connections
for (let i = 0; i < connectionCount; i++) {
if (nodes.length < 2) break;
const a = Math.floor(Math.random() * nodes.length);
const b = Math.floor(Math.random() * nodes.length);
if (a !== b) {
connections.push({
from: a,
to: b,
strength: Math.random() * params.connectedness * 0.5 + 0.5,
phase: Math.random() * Math.PI * 2
});
}
}
}
// Update
function update() {
// Update nodes
nodes.forEach(node => {
// Movement with slightly different speeds
node.x += node.vx * node.pulse;
node.y += node.vy * node.pulse;
// Boundary check
if (node.x < 0) { node.x = canvas.width; node.vx *= -0.8; }
if (node.x > canvas.width) { node.x = 0; node.vx *= -0.8; }
if (node.y < 0) { node.y = canvas.height; node.vy *= -0.8; }
if (node.y > canvas.height) { node.y = 0; node.vy *= -0.8; }
// Pulse variation
node.pulse = params.pulse.avg * (0.9 + Math.random() * 0.2);
});
// Update connections
connections.forEach(conn => {
conn.phase += 0.01 * params.motion;
});
}
// Draw
function draw() {
// Clear with fade
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw connections
connections.forEach(conn => {
const a = nodes[conn.from];
const b = nodes[conn.to];
const dist = Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
const maxDist = 200;
// Only draw if not too far
if (dist < maxDist) {
const alpha = Math.min(1, conn.strength) * (dist / maxDist);
const thickness = Math.min(3, conn.strength * 2);
const hue1 = hue + 30;
const hue2 = hue - 30;
// Gradient based on phase
const grad = ctx.createLinearGradient(a.x, a.y, b.x, b.y);
grad.addColorStop(0, `hsl(${hue1}, ${sat}%, ${lum}%, ${alpha})`);
grad.addColorStop(0.5, `hsl(${hue}, ${sat}%, ${lum}%, ${alpha})`);
grad.addColorStop(1, `hsl(${hue2}, ${sat}%, ${lum}%, ${alpha})`);
ctx.beginPath();
ctx.moveTo(a.x, a.y);
ctx.lineTo(b.x, b.y);
ctx.strokeStyle = grad;
ctx.lineWidth = thickness;
ctx.stroke();
}
});
// Draw nodes
nodes.forEach(node => {
const size = node.size * node.pulse;
// Outer glow
const outerGlow = size * 1.5;
const gradient = ctx.createRadialGradient(
node.x, node.y, size * 0.3,
node.x, node.y, outerGlow
);
gradient.addColorStop(0, `hsl(${hue}, ${sat}%, ${lum}%, 0.8)`);
gradient.addColorStop(1, `hsl(${hue}, ${sat}%, ${lum}%, 0)`);
ctx.beginPath();
ctx.arc(node.x, node.y, size, 0, Math.PI * 2);
ctx.fillStyle = `hsl(${hue}, ${sat}%, ${lum}%)`;
ctx.fill();
// Inner highlight
ctx.beginPath();
ctx.arc(node.x, node.y, size * 0.3, 0, Math.PI * 2);
ctx.fillStyle = `hsla(${hue + 20}, ${sat + 30}%, 90%, 0.8)`;
ctx.fill();
});
}
// Animation loop
function animate() {
update();
draw();
requestAnimationFrame(animate);
}
// Initialize and start
init();
animate();
</script>
</body>
</html>