birth: Pulsing Neural Web
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index.html
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168
index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Neural Tapestry</title>
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<style>
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body { margin: 0; overflow: hidden; background: #0a0a1a; }
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canvas { display: block; }
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#attribution {
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position: fixed;
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bottom: 10px;
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right: 10px;
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color: #555;
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font-family: 'Courier New', monospace;
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font-size: 10px;
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text-shadow: 0 0 5px rgba(0,0,0,0.5);
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}
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('c');
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const c = canvas.getContext('2d');
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function resize() {
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canvas.width = innerWidth;
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canvas.height = innerHeight;
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}
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addEventListener('resize', resize);
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resize();
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// Parameters
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const MOTION = 0.5;
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const DENSITY = 0.5;
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const COMPLEXITY = 0.5;
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const CONNECTEDNESS = 0.5;
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const LIFESPAN = 0.5;
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const PULSE = { avg: 1.05, min: 1.0, max: 1.1 };
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// Network Graph with pulsating nodes and decaying connections
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const nodes = [];
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const edges = [];
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const decayRate = 0.98;
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const nodeCount = 100 + Math.floor(DENSITY * 150);
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const edgeCount = Math.floor(CONNECTEDNESS * nodeCount * 3);
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const complexityFactor = 0.1 + COMPLEXITY * 0.9;
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const motionFactor = 0.5 + MOTION * 2;
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const lifespanFactor = 1 - LIFESPAN * 0.8;
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// Initialize nodes
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for (let i = 0; i < nodeCount; i++) {
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nodes.push({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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vx: (Math.random() - 0.5) * motionFactor,
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vy: (Math.random() - 0.5) * motionFactor,
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radius: 2 + Math.random() * 3,
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energy: 1,
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age: 0,
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maxAge: 100 + Math.random() * 200
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});
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}
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// Initialize edges
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for (let i = 0; i < edgeCount; i++) {
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const a = Math.floor(Math.random() * nodes.length);
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const b = Math.floor(Math.random() * nodes.length);
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if (a !== b) {
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edges.push({
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a, b,
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age: 0,
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maxAge: 50 + Math.random() * 100,
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strength: 0.3 + Math.random() * 0.4
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});
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}
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}
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// Main animation loop
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let lastTime = 0;
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function animate(time) {
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// Pulse effect
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const pulse = PULSE.avg + Math.sin(time * 0.001) * (PULSE.max - PULSE.min) * 0.5;
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// Clear with fade
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c.fillStyle = `rgba(0, 0, 0, ${0.05 * pulse})`;
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c.fillRect(0, 0, canvas.width, canvas.height);
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// Update nodes
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nodes.forEach(node => {
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// Movement
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node.x += node.vx * motionFactor * pulse;
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node.y += node.vy * motionFactor * pulse;
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// Boundary check
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if (node.x < 0 || node.x > canvas.width) {
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node.vx *= -1;
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node.x = Math.max(0, Math.min(canvas.width, node.x));
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}
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if (node.y < 0 || node.y > canvas.height) {
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node.vy *= -1;
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node.y = Math.max(0, Math.min(canvas.height, node.y));
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}
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// Decay
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node.energy *= decayRate;
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node.age++;
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// Fade out with age
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const ageRatio = node.age / node.maxAge;
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node.energy = Math.max(0, 1 - ageRatio * 2);
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});
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// Update edges
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edges.forEach(edge => {
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edge.age++;
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const ageRatio = edge.age / edge.maxAge;
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if (ageRatio > 1) {
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// Replace broken edges with new ones
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const a = Math.floor(Math.random() * nodes.length);
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const b = Math.floor(Math.random() * nodes.length);
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if (a !== b) {
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edge.a = a;
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edge.b = b;
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edge.age = 0;
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edge.maxAge = 50 + Math.random() * 100;
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edge.strength = 0.3 + Math.random() * 0.4;
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}
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}
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});
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// Draw connections first
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c.lineWidth = 1;
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edges.forEach(edge => {
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const nodeA = nodes[edge.a];
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const nodeB = nodes[edge.b];
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if (nodeA.energy <= 0 || nodeB.energy <= 0) return;
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const ageRatio = edge.age / edge.maxAge;
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const alpha = 0.2 * edge.strength * (1 - ageRatio) * nodeA.energy * nodeB.energy;
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c.strokeStyle = `rgba(200, 200, 220, ${alpha})`;
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c.beginPath();
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c.moveTo(nodeA.x, nodeA.y);
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c.lineTo(nodeB.x, nodeB.y);
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c.stroke();
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});
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// Then draw nodes
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nodes.forEach(node => {
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if (node.energy <= 0) return;
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const size = node.radius * node.energy * 2;
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c.beginPath();
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c.arc(node.x, node.y, size, 0, Math.PI * 2);
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c.fillStyle = `rgba(200, 200, 220, ${0.6 * node.energy * pulse})`;
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c.fill();
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});
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lastTime = time;
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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</script>
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</body>
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</html>
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