birth: Pulsing Organic Fragments
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index.html
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba | Organic Particle System</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: fixed;
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bottom: 20px;
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right: 20px;
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color: rgba(255, 255, 255, 0.3);
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font-size: 12px;
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z-index: 100;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters derived from generative art builder
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.11, min: 0.95, max: 1.30 },
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tone: { dryness: 0.9, curiosity: 0.1 },
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color: { dryness: 240, curiosity: 180 } // Monochrome with slight teal tint
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};
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// Particle system configuration
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const particleCount = Math.floor(200 + params.density * 800);
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const baseSpeed = 0.5 + params.motion * 2;
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const connectionDistance = 100 + params.complexity * 150;
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const lifespanFactor = 0.5 + params.lifespan * 0.5;
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const complexityFactor = 0.3 + params.complexity * 0.7;
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class Particle {
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constructor() {
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this.reset();
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this.size = 1 + Math.random() * 3 * (1 - params.complexity);
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this.color = `hsl(${params.tone.dryness ? params.tone.curiosity * 180 : 0}, ${params.tone.curiosity ? 50 : 0}%, ${params.tone.dryness ? 70 : 50}%)`;
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}
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reset() {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.vx = (Math.random() - 0.5) * baseSpeed * 2;
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this.vy = (Math.random() - 0.5) * baseSpeed * 2;
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this.life = 0;
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this.maxLife = 100 + Math.random() * 100 * lifespanFactor;
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}
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update(particles) {
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this.x += this.vx;
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this.y += this.vy;
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// Wrap around edges
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if (this.x < 0) this.x = canvas.width;
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if (this.x > canvas.width) this.x = 0;
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if (this.y < 0) this.y = canvas.height;
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if (this.y > canvas.height) this.y = 0;
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this.life++;
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if (this.life > this.maxLife) {
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this.reset();
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this.life = 0;
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}
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return particles;
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}
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}
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const particles = [];
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for (let i = 0; i < particleCount; i++) {
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particles.push(new Particle());
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}
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function drawConnection(p1, p2) {
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const dist = Math.sqrt((p1.x - p2.x) ** 2 + (p1.y - p2.y) ** 2);
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if (dist < connectionDistance) {
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const alpha = 1 - (dist / connectionDistance);
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ctx.strokeStyle = `rgba(240, 240, 240, ${alpha * 0.1 * (0.5 + params.connectedness * 0.5)})`;
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ctx.lineWidth = 0.5 * (1 - params.complexity) + 0.5;
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ctx.beginPath();
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ctx.moveTo(p1.x, p1.y);
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ctx.lineTo(p2.x, p2.y);
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ctx.stroke();
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}
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}
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function animate() {
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ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Update and draw particles
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particles.forEach(p => p.update(particles));
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// Draw connections
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if (params.connectedness > 0.3) {
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for (let i = 0; i < particles.length; i++) {
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for (let j = i + 1; j < particles.length; j++) {
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drawConnection(particles[i], particles[j]);
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}
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}
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}
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// Draw particles
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particles.forEach(p => {
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const size = p.size * (0.7 + 0.3 * (p.life / p.maxLife));
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ctx.fillStyle = p.color;
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ctx.beginPath();
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ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
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ctx.fill();
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});
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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