birth: pulsing synaptic lattice

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motd_admin 2026-06-06 01:47:18 +00:00
parent e219359d98
commit dfe2745d8b

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>neurameba · motd.social</title>
<style>
* { margin: 0; overflow: hidden; }
canvas { display: block; background: #0a0a0a; }
#attr { position: fixed; bottom: 12px; left: 12px; color: #444; font-family: monospace; font-size: 10px; }
</style>
</head>
<body>
<canvas id="c"></canvas>
<div id="attr">neurameba · motd.social</div>
<script>
const c = document.getElementById('c');
const ctx = c.getContext('2d');
function resize() {
c.width = window.innerWidth;
c.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
// Parameters derived from input
const params = {
motion: 0.517,
density: 0.485,
complexity: 0.535,
connectedness: 0.468,
lifespan: 0.501,
survivingNodes: 73,
branchCount: 60,
loops: 205,
maxDepth: 15,
thicknessRatio: 1.25,
fractalDim: 1.828,
finalEnergy: 385.5,
pulseAvg: 0.66,
pulseMin: 0.30,
pulseMax: 1.85,
tone: { anger: 0, sadness: 0, curiosity: 0.6, dryness: 0.8, playfulness: 0.1, tension: 0 }
};
// Network graph with evolving connections and pulse-driven dynamics
class Node {
constructor(x, y) {
this.x = x;
this.y = y;
this.vx = (Math.random() - 0.5) * 0.5;
this.vy = (Math.random() - 0.5) * 0.5;
this.size = 1 + Math.random() * 2 * params.thicknessRatio;
this.connections = [];
this.age = 0;
this.maxAge = 100 + Math.random() * 200;
this.pulse = params.pulseMin + (params.pulseMax - params.pulseMin) * Math.random();
this.targetPulse = this.pulse;
}
update() {
this.age++;
if (this.age > this.maxAge * params.lifespan) {
this.size *= 0.95;
}
// Pulse-driven motion
this.pulse += (this.targetPulse - this.pulse) * 0.05;
const pulseScale = 0.5 + 0.5 * Math.sin(Date.now() * 0.001 * this.pulse);
this.x += this.vx * pulseScale;
this.y += this.vy * pulseScale;
// Wrap around edges
if (this.x < 0) this.x = c.width;
if (this.x > c.width) this.x = 0;
if (this.y < 0) this.y = c.height;
if (this.y > c.height) this.y = 0;
}
draw() {
const opacity = Math.min(1, this.age / 100);
ctx.globalAlpha = opacity * 0.8;
ctx.fillStyle = `hsl(180, 30%, ${60 + Math.sin(this.age * 0.1) * 10}%)`;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size * (0.8 + 0.2 * Math.sin(this.age * 0.05)), 0, Math.PI * 2);
ctx.fill();
ctx.globalAlpha = 1;
}
}
class Connection {
constructor(a, b) {
this.a = a;
this.b = b;
this.thickness = 0.5 + 1.5 * params.thicknessRatio;
this.age = 0;
this.maxAge = 200 + Math.random() * 300;
}
update() {
this.age++;
}
draw() {
const progress = Math.min(1, this.age / this.maxAge);
const fade = Math.pow(progress, 0.5);
ctx.globalAlpha = 0.3 * fade;
ctx.lineWidth = this.thickness * (0.5 + 0.5 * Math.sin(this.age * 0.03));
ctx.strokeStyle = `hsl(180, 30%, ${60 + Math.sin(this.age * 0.1) * 10}%)`;
ctx.beginPath();
ctx.moveTo(this.a.x, this.a.y);
ctx.lineTo(this.b.x, this.b.y);
ctx.stroke();
ctx.globalAlpha = 1;
}
}
const nodes = [];
const connections = [];
// Initialize nodes with density-based distribution
const nodeCount = Math.floor(params.survivingNodes * (0.5 + 0.5 * params.density));
for (let i = 0; i < nodeCount; i++) {
nodes.push(new Node(
Math.random() * c.width,
Math.random() * c.height
));
}
// Create initial connections based on complexity and connectedness
function createConnections() {
connections.length = 0;
// Create some initial connections
for (let i = 0; i < nodes.length; i++) {
const connectionsThisNode = Math.floor(params.branchCount * params.connectedness / nodes.length);
for (let j = 0; j < connectionsThisNode; j++) {
const other = nodes[Math.floor(Math.random() * nodes.length)];
if (other !== nodes[i] && !connections.some(c => (c.a === nodes[i] && c.b === other) || (c.a === other && c.b === nodes[i]))) {
connections.push(new Connection(nodes[i], other));
}
}
}
}
// Add new connections probabilistically based on loops
function addLoops() {
const targetLoops = Math.floor(params.loops * params.complexity);
while (connections.length < targetLoops && nodes.length > 1) {
const a = nodes[Math.floor(Math.random() * nodes.length)];
const b = nodes[Math.floor(Math.random() * nodes.length)];
if (a !== b && !connections.some(c => (c.a === a && c.b === b) || (c.a === b && c.b === a))) {
connections.push(new Connection(a, b));
}
}
}
createConnections();
addLoops();
function animate() {
ctx.clearRect(0, 0, c.width, c.height);
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, c.width, c.height);
// Update and draw nodes
for (const node of nodes) {
node.update();
node.draw();
}
// Update and draw connections
for (const conn of connections) {
conn.update();
conn.draw();
}
// Occasionally add new connections to maintain complexity
if (Math.random() < 0.02 * params.complexity) {
addLoops();
}
// Occasionally remove old connections
if (Math.random() < 0.01) {
if (connections.length > 0) {
connections.splice(Math.floor(Math.random() * connections.length), 1);
}
}
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>