birth: Pulsing Teal Microcosms
This commit is contained in:
parent
331fbf65c7
commit
db6576c668
1 changed files with 143 additions and 0 deletions
143
index.html
Normal file
143
index.html
Normal file
|
|
@ -0,0 +1,143 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Neurameba Cellular Canvas</title>
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
overflow: hidden;
|
||||||
|
background: #0a0a0a;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
color: #fff;
|
||||||
|
font-family: 'Courier New', monospace;
|
||||||
|
}
|
||||||
|
canvas {
|
||||||
|
flex: 1;
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
.attribution {
|
||||||
|
position: absolute;
|
||||||
|
bottom: 10px;
|
||||||
|
left: 10px;
|
||||||
|
font-size: 10px;
|
||||||
|
opacity: 0.5;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id="canvas"></canvas>
|
||||||
|
<div class="attribution">neurameba · motd.social</div>
|
||||||
|
|
||||||
|
<script>
|
||||||
|
const canvas = document.getElementById('canvas');
|
||||||
|
const ctx = canvas.getContext('2d');
|
||||||
|
|
||||||
|
function resizeCanvas() {
|
||||||
|
canvas.width = window.innerWidth;
|
||||||
|
canvas.height = window.innerHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
window.addEventListener('resize', resizeCanvas);
|
||||||
|
resizeCanvas();
|
||||||
|
|
||||||
|
// Parameters derived from abstract parameters
|
||||||
|
const params = {
|
||||||
|
motion: 0.5,
|
||||||
|
density: 0.5,
|
||||||
|
complexity: 0.5,
|
||||||
|
connectedness: 0.5,
|
||||||
|
lifespan: 0.5,
|
||||||
|
pulse: { avg: 1.12, min: 0.9, max: 1.3 },
|
||||||
|
tone: { anger: 0, sadness: 0, curiosity: 0.8, dryness: 0.9, playfulness: 0.1, tension: 0 }
|
||||||
|
};
|
||||||
|
|
||||||
|
// Cellular automata grid
|
||||||
|
const gridSize = 3;
|
||||||
|
const cols = Math.floor(canvas.width / gridSize);
|
||||||
|
const rows = Math.floor(canvas.height / gridSize);
|
||||||
|
let grid = new Array(cols * rows).fill(0);
|
||||||
|
let nextGrid = new Array(cols * rows).fill(0);
|
||||||
|
|
||||||
|
// Color palette (dryness=monochrome, curiosity=teals)
|
||||||
|
const palette = {
|
||||||
|
bg: '#0a0a0a',
|
||||||
|
cell: `hsl(180, ${10 + params.tone.dryness * 40}%, ${20 + params.tone.curiosity * 30}%)`,
|
||||||
|
active: `hsl(180, ${30 + params.tone.dryness * 30}%, ${50 + params.tone.curiosity * 20}%)`
|
||||||
|
};
|
||||||
|
|
||||||
|
// Initialize grid with density
|
||||||
|
for (let i = 0; i < grid.length; i++) {
|
||||||
|
grid[i] = Math.random() < params.density * 0.5 ? 1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cellular automata rules
|
||||||
|
function updateGrid() {
|
||||||
|
const pulse = params.pulse.avg + (Math.random() * (params.pulse.max - params.pulse.min) - (params.pulse.max - params.pulse.min)/2);
|
||||||
|
|
||||||
|
for (let y = 0; y < rows; y++) {
|
||||||
|
for (let x = 0; x < cols; x++) {
|
||||||
|
const idx = x + y * cols;
|
||||||
|
let neighbors = 0;
|
||||||
|
|
||||||
|
// Count neighbors (Moore neighborhood)
|
||||||
|
for (let ny = -1; ny <= 1; ny++) {
|
||||||
|
for (let nx = -1; nx <= 1; nx++) {
|
||||||
|
if (nx === 0 && ny === 0) continue;
|
||||||
|
const nidx = (x + nx + cols) % cols + ((y + ny + rows) % rows) * cols;
|
||||||
|
neighbors += grid[nidx];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Game of Life rules with motion influence
|
||||||
|
if (grid[idx] === 1) {
|
||||||
|
nextGrid[idx] = (neighbors >= 2 && neighbors <= 3) ? 1 : 0;
|
||||||
|
} else {
|
||||||
|
nextGrid[idx] = (neighbors === 3) ? 1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pulse modulation
|
||||||
|
if (nextGrid[idx] === 1) {
|
||||||
|
nextGrid[idx] = Math.random() < pulse ? 1 : 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Swap grids
|
||||||
|
[grid, nextGrid] = [nextGrid, grid];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Drawing function
|
||||||
|
function drawGrid() {
|
||||||
|
ctx.fillStyle = palette.active;
|
||||||
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||||
|
|
||||||
|
ctx.fillStyle = palette.cell;
|
||||||
|
for (let y = 0; y < rows; y++) {
|
||||||
|
for (let x = 0; x < cols; x++) {
|
||||||
|
const idx = x + y * cols;
|
||||||
|
if (grid[idx] === 1) {
|
||||||
|
ctx.fillRect(x * gridSize, y * gridSize, gridSize, gridSize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fade effect based on lifespan
|
||||||
|
ctx.fillStyle = `rgba(10, 10, 10, ${1 - params.lifespan})`;
|
||||||
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Animation loop
|
||||||
|
function animate() {
|
||||||
|
updateGrid();
|
||||||
|
drawGrid();
|
||||||
|
requestAnimationFrame(animate);
|
||||||
|
}
|
||||||
|
|
||||||
|
animate();
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
Loading…
Add table
Reference in a new issue