pulsing-voronoi-membrane-mmkz/index.html

225 lines
No EOL
7.8 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoi Organism</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
color: #ccc;
}
#canvas {
display: block;
width: 100vw;
height: 100vh;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
font-size: 10px;
opacity: 0.5;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Resize canvas
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.436,
density: 0.513,
complexity: 0.599,
connectedness: 0.602,
lifespan: 0.474,
pulse: {
avg: 0.62,
min: 0.30,
max: 2.00
},
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.70,
dryness: 0.90,
playfulness: 0.10,
tension: 0.00
}
};
// Voronoi generator
class VoronoiOrganism {
constructor() {
this.init();
}
init() {
this.points = [];
this.cells = [];
this.age = 0;
this.pulseTimer = 0;
this.pulseState = params.pulse.avg;
// Calculate point count based on density
const baseCount = 200;
const pointCount = Math.floor(baseCount * params.density);
// Create points
for (let i = 0; i < pointCount; i++) {
this.points.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: 0,
vy: 0,
radius: 2 + Math.random() * 8 * params.pulseState,
life: 0,
maxLife: 100 + Math.random() * 50 * params.lifespan
});
}
// Precompute distance matrix for connectedness
this.distanceMatrix = [];
for (let i = 0; i < this.points.length; i++) {
this.distanceMatrix[i] = [];
for (let j = 0; j < this.points.length; j++) {
const dx = this.points[i].x - this.points[j].x;
const dy = this.points[i].y - this.points[j].y;
this.distanceMatrix[i][j] = Math.sqrt(dx * dx + dy * dy);
}
}
}
update() {
this.age++;
this.pulseTimer += 0.01;
// Update pulse state
const pulseVariation = params.pulse.max - params.pulse.min;
this.pulseState = params.pulse.avg + Math.sin(this.pulseTimer) * pulseVariation * 0.5;
// Update points
for (let i = 0; i < this.points.length; i++) {
const p = this.points[i];
// Add movement based on motion parameter
const baseSpeed = 0.2 * params.motion * this.pulseState;
p.vx += (Math.random() - 0.5) * baseSpeed;
p.vy += (Math.random() - 0.5) * baseSpeed;
// Dampen velocity
p.vx *= 0.9;
p.vy *= 0.9;
// Update position
p.x += p.vx;
p.y += p.vy;
// Boundary check
if (p.x < 0 || p.x > canvas.width) p.vx *= -1;
if (p.y < 0 || p.y > canvas.height) p.vy *= -1;
// Update life
p.life++;
if (p.life > p.maxLife) {
// Respawn point
p.x = Math.random() * canvas.width;
p.y = Math.random() * canvas.height;
p.life = 0;
p.maxLife = 100 + Math.random() * 50 * params.lifespan;
p.radius = 2 + Math.random() * 8 * this.pulseState;
}
// Calculate cell boundaries
const edges = [];
for (let j = 0; j < this.points.length; j++) {
if (i !== j) {
const dx = this.points[j].x - p.x;
const dy = this.points[j].y - p.y;
const distance = this.distanceMatrix[i][j];
if (distance > 0) {
const edgeX = p.x + (dx / distance) * p.radius;
const edgeY = p.y + (dy / distance) * p.radius;
edges.push({x: edgeX, y: edgeY});
}
}
}
// Store cell for drawing
this.cells[i] = edges;
}
}
draw() {
// Clear with slight fade
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Calculate color based on tone
const teal = 50 + Math.floor(params.tone.curiosity * 50);
const gray = 30 + Math.floor(params.tone.dryness * 25);
const color = `hsl(${teal}, 80%, ${gray}%)`;
// Draw cells with varying opacity based on lifespan
for (let i = 0; i < this.cells.length; i++) {
const cell = this.cells[i];
if (cell.length > 2) {
ctx.beginPath();
ctx.moveTo(cell[0].x, cell[0].y);
for (let j = 1; j < cell.length; j++) {
ctx.lineTo(cell[j].x, cell[j].y);
}
const lifeRatio = this.points[i].life / this.points[i].maxLife;
const alpha = 0.3 + 0.7 * (1 - lifeRatio * lifeRatio);
ctx.fillStyle = color.replace('hsl(', 'hsla(').replace(')', `, ${alpha})`);
ctx.fill();
ctx.strokeStyle = color;
ctx.lineWidth = 0.5;
ctx.stroke();
}
}
// Draw points (smaller circles)
for (let i = 0; i < this.points.length; i++) {
const p = this.points[i];
const lifeRatio = p.life / p.maxLife;
const pointAlpha = 0.5 * (1 - lifeRatio);
ctx.beginPath();
ctx.arc(p.x, p.y, p.radius * 0.3, 0, Math.PI * 2);
ctx.fillStyle = `hsla(${teal}, 80%, ${gray}%, ${pointAlpha})`;
ctx.fill();
}
}
}
// Main animation
const organism = new VoronoiOrganism();
function animate() {
organism.update();
organism.draw();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>