pulsing-voronoi-tendrils-q18h/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoi Organism</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
color: #444;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Organism parameters
const params = {
motion: 0.525,
density: 0.530,
complexity: 0.460,
connectedness: 0.415,
lifespan: 0.471,
survivingNodes: 74,
branchCount: 54,
loops: 167,
maxDepth: 16,
thicknessRatio: 1.50,
fractalDim: 1.601,
finalEnergy: 369.7,
pulse: { avg: 0.56, min: 0.30, max: 1.55 },
tone: { anger: 0.00, sadness: 0.00, curiosity: 0.70, dryness: 0.90, playfulness: 0.10, tension: 0.00 }
};
// State
const state = {
nodes: [],
edges: [],
time: 0,
colors: {
bg: '#0a0a0a',
node: 'rgba(200, 230, 220, 0.8)',
edge: 'rgba(180, 210, 200, 0.3)',
pulse: 'rgba(100, 255, 200, 0.6)'
},
pulseFactor: 0
};
// Initialize Voronoi-like structure
function initVoronoi() {
const count = Math.floor(74 * params.density);
const size = Math.min(canvas.width, canvas.height) * 0.8;
// Generate points
for (let i = 0; i < count; i++) {
state.nodes.push({
x: canvas.width/2 + (Math.random()-0.5) * size,
y: canvas.height/2 + (Math.random()-0.5) * size,
vx: (Math.random()-0.5) * 0.1,
vy: (Math.random()-0.5) * 0.1,
age: Math.random(),
maxAge: 0.5 + Math.random() * 0.5,
pulse: Math.random() * params.pulse.max
});
}
// Connect nearest neighbors
for (let i = 0; i < state.nodes.length; i++) {
for (let j = i+1; j < state.nodes.length; j++) {
const dx = state.nodes[j].x - state.nodes[i].x;
const dy = state.nodes[j].y - state.nodes[i].y;
const dist = Math.sqrt(dx*dx + dy*dy);
if (dist < 150 * params.connectedness) {
state.edges.push({
from: i,
to: j,
length: dist,
thickness: 1 + params.thicknessRatio * (1 - dist/150),
color: 'rgba(180, 210, 200, ' + (0.1 + 0.2 * (1 - dist/150)) + ')'
});
}
}
}
}
// Update nodes
function updateNodes() {
state.pulseFactor = params.pulse.avg * (0.8 + 0.4 * Math.sin(state.time * 0.002));
state.nodes.forEach(node => {
// Movement with pulse influence
const pulseEffect = 0.5 * state.pulseFactor * (node.pulse - params.pulse.avg);
node.x += node.vx * params.motion * (1 + pulseEffect);
node.y += node.vy * params.motion * (1 + pulseEffect);
// Wrap around edges
if (node.x < 0) node.x = canvas.width;
if (node.x > canvas.width) node.x = 0;
if (node.y < 0) node.y = canvas.height;
if (node.y > canvas.height) node.y = 0;
// Update age
node.age += 0.001;
if (node.age > node.maxAge) {
node.age = 0;
node.x = canvas.width/2 + (Math.random()-0.5) * canvas.width/2;
node.y = canvas.height/2 + (Math.random()-0.5) * canvas.height/2;
}
});
}
// Draw
function draw() {
ctx.fillStyle = state.colors.bg;
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw edges
state.edges.forEach(edge => {
ctx.beginPath();
ctx.moveTo(state.nodes[edge.from].x, state.nodes[edge.from].y);
ctx.lineTo(state.nodes[edge.to].x, state.nodes[edge.to].y);
ctx.strokeStyle = edge.color;
ctx.lineWidth = edge.thickness;
ctx.stroke();
});
// Draw nodes with pulse effect
state.nodes.forEach(node => {
const pulseSize = 8 + 4 * (node.pulse - params.pulse.avg) * state.pulseFactor;
ctx.beginPath();
ctx.arc(node.x, node.y, pulseSize, 0, Math.PI * 2);
ctx.fillStyle = state.colors.node;
ctx.fill();
});
state.time++;
}
// Animation loop
function animate() {
updateNodes();
draw();
requestAnimationFrame(animate);
}
initVoronoi();
animate();
</script>
</body>
</html>