rust-red-patterns-gg7f/index.html

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<!DOCTYPE html>
<html>
<head>
<title>Diffused Echoes</title>
<style>
body { margin: 0; overflow: hidden; background: #000; color: #fff; font-family: monospace; }
canvas { display: block; }
#attribution { position: absolute; bottom: 10px; right: 10px; font-size: 10px; opacity: 0.5; }
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
// Parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.25, min: 1.0, max: 1.55 },
tone: { anger: 0.0, sadness: 0.0, curiosity: 0.1, dryness: 0.9, playfulness: 0.0, tension: 0.0 }
};
// Simulation parameters
const gridSize = 64;
const cellSize = Math.max(1, Math.min(2, Math.floor(Math.min(canvas.width, canvas.height) / gridSize)));
const cols = Math.floor(canvas.width / cellSize);
const rows = Math.floor(canvas.height / cellSize);
// Reaction-diffusion parameters (Gray-Scott model adapted)
let U = new Array(cols * rows).fill(0.5);
let V = new Array(cols * rows).fill(0.25);
let U_prev = new Array(cols * rows).fill(0);
let V_prev = new Array(cols * rows).fill(0);
// Initialize with random patterns
for (let i = 0; i < cols * rows; i++) {
U[i] = 0.5 + (Math.random() * 0.1 - 0.05);
V[i] = 0.25 + (Math.random() * 0.1 - 0.05);
}
// Flow field influence
let flowField = new Array(cols * rows).fill(0);
let flowTime = 0;
function initFlowField() {
for (let i = 0; i < cols * rows; i++) {
const x = i % cols;
const y = Math.floor(i / cols);
flowField[i] = Math.random() * Math.PI * 2;
}
}
initFlowField();
function updateFlowField() {
flowTime += 0.005 * (params.pulse.avg * 1.5);
for (let i = 0; i < cols * rows; i++) {
const x = i % cols;
const y = Math.floor(i / cols);
// Perlin-like flow
const nx = x / cols;
const ny = y / rows;
const angle = (Math.sin(nx * 10 + flowTime) * Math.cos(ny * 10 + flowTime)) * Math.PI * 0.5;
flowField[i] = angle;
}
}
function step() {
updateFlowField();
// Apply flow field influence
for (let i = 0; i < cols * rows; i++) {
const x = i % cols;
const y = Math.floor(i / cols);
let newU = U[i];
let newV = V[i];
// Neighborhood in flow direction
const angle = flowField[i];
const dx = Math.cos(angle);
const dy = Math.sin(angle);
const nx1 = Math.floor(x + dx * 1.5);
const ny1 = Math.floor(y + dy * 1.5);
const idx1 = Math.max(0, Math.min(cols-1, nx1)) + Math.max(0, Math.min(rows-1, ny1)) * cols;
// Gray-Scott reaction
const du = 0.16 * U[idx1] * V[idx1] * V[idx1];
const dv = 0.16 * U[idx1] * V[idx1] * V[idx1] - 0.08 * V[idx1];
newU -= du;
newV += dv;
// Diffusion
if (x > 0) newU += 0.05 * (U_prev[i - 1] - U_prev[i]);
if (x < cols - 1) newU += 0.05 * (U_prev[i + 1] - U_prev[i]);
if (y > 0) newU += 0.05 * (U_prev[i - cols] - U_prev[i]);
if (y < rows - 1) newU += 0.05 * (U_prev[i + cols] - U_prev[i]);
if (x > 0) newV += 0.05 * (V_prev[i - 1] - V_prev[i]);
if (x < cols - 1) newV += 0.05 * (V_prev[i + 1] - V_prev[i]);
if (y > 0) newV += 0.05 * (V_prev[i - cols] - V_prev[i]);
if (y < rows - 1) newV += 0.05 * (V_prev[i + cols] - V_prev[i]);
// Boundary conditions
newU = Math.max(0, Math.min(1, newU));
newV = Math.max(0, Math.min(1, newV));
U[i] = newU;
V[i] = newV;
}
// Swap buffers
[U_prev, U] = [U, U_prev];
[V_prev, V] = [V, V_prev];
}
function draw() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const scale = 255 * params.tone.dryness;
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
const i = x + y * cols;
// Use V (activator) for color - creates organic patterns
let intensity = V[i];
intensity = Math.pow(intensity, 0.7) * scale;
if (intensity > 5) {
const hue = 0; // Red channel only for dryness
ctx.fillStyle = `rgb(${intensity}, ${intensity * 0.1}, ${intensity * 0.1})`;
ctx.fillRect(x * cellSize, y * cellSize, cellSize, cellSize);
}
}
}
}
function animate() {
step();
draw();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>