semi-living-network-pulses-.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Motd.Social</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
color: #444;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Configuration based on parameters
const config = {
motion: 0.531,
density: 0.516,
complexity: 0.469,
connectedness: 0.420,
lifespan: 0.502,
pulse: {
avg: 0.65,
min: 0.30,
max: 1.80
},
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.60,
dryness: 0.90,
playfulness: 0.10,
tension: 0.00
},
topology: {
survivingNodes: 86,
branchCount: 62,
loops: 182,
maxDepth: 20,
thicknessRatio: 1.25,
fractalDimension: 1.616,
finalEnergy: 432.5
}
};
// Network Node class
class Node {
constructor(x, y, id) {
this.x = x;
this.y = y;
this.id = id;
this.radius = Math.random() * 4 + 1.5;
this.baseColor = `hsl(${Math.random() * 30 + 160}, 80%, 70%)`;
this.connections = [];
this.pulsePhase = Math.random() * Math.PI * 2;
this.age = 0;
this.maxAge = config.lifespan < 0.5 ?
200 + Math.random() * 300 :
Infinity;
}
connectTo(node) {
this.connections.push(node);
node.connections.push(this);
}
update(energy) {
this.age++;
if (this.age > this.maxAge) return false;
this.pulsePhase += config.pulse.avg * 0.01;
return true;
}
draw() {
const pulse = Math.sin(this.pulsePhase) * 0.5 + 0.5;
const size = this.radius * (1 + pulse * 0.3);
const alpha = Math.min(1, this.age / 50);
const color = `hsla(${this.baseColor.replace('hsl(', '').split(',')[0]}, ${80 * alpha}%, ${70 * alpha}%, 1)`;
ctx.beginPath();
ctx.arc(this.x, this.y, size, 0, Math.PI * 2);
ctx.fillStyle = color;
ctx.fill();
ctx.strokeStyle = `rgba(255,255,255,${0.3 * alpha})`;
ctx.lineWidth = 0.5 * pulse;
ctx.stroke();
}
}
// Network Graph class
class NetworkGraph {
constructor() {
this.nodes = [];
this.edges = [];
this.energy = config.topology.finalEnergy;
this.initNodes();
this.initConnections();
}
initNodes() {
const spacing = Math.min(canvas.width, canvas.height) / (10 + config.density * 20);
const rows = Math.ceil(canvas.height / spacing);
const cols = Math.ceil(canvas.width / spacing);
for (let i = 0; i < config.topology.survivingNodes; i++) {
const x = Math.random() * canvas.width;
const y = Math.random() * canvas.height;
this.nodes.push(new Node(x, y, i));
}
}
initConnections() {
// Create a small-world network with some random connections
for (let i = 0; i < this.nodes.length; i++) {
if (Math.random() > config.connectedness) continue;
// Connect to nearby nodes first
const nearby = this.nodes
.map(n => ({
node: n,
dist: Math.hypot(n.x - this.nodes[i].x, n.y - this.nodes[i].y)
}))
.filter(n => n.dist > 0 && n.dist < canvas.width * 0.2)
.sort((a, b) => a.dist - b.dist)
.slice(0, 3 + Math.floor(config.complexity * 5));
nearby.forEach(n => this.nodes[i].connectTo(n.node));
// Add some random long-range connections
if (this.nodes[i].connections.length < 3 && Math.random() < 0.3) {
const randomNode = this.nodes[Math.floor(Math.random() * this.nodes.length)];
if (randomNode !== this.nodes[i]) {
this.nodes[i].connectTo(randomNode);
}
}
}
// Ensure we have some loops
for (let i = 0; i < config.topology.loops; i++) {
const node1 = this.nodes[Math.floor(Math.random() * this.nodes.length)];
const node2 = this.nodes[Math.floor(Math.random() * this.nodes.length)];
const node3 = this.nodes[Math.floor(Math.random() * this.nodes.length)];
if (node1 !== node2 && node2 !== node3 && node1 !== node3) {
// Create a triangle
node1.connectTo(node2);
node2.connectTo(node3);
node1.connectTo(node3);
}
}
}
update() {
this.energy = config.topology.finalEnergy * (0.8 + 0.4 * Math.random());
// Update all nodes
for (let i = this.nodes.length - 1; i >= 0; i--) {
if (!this.nodes[i].update(this.energy)) {
this.nodes.splice(i, 1);
}
}
// Die off some nodes based on energy
if (this.energy < 200 && Math.random() < 0.01) {
if (this.nodes.length > 20) {
this.nodes.splice(Math.floor(Math.random() * this.nodes.length), 1);
}
}
// Add new nodes occasionally
if (Math.random() < 0.02 && this.nodes.length < 150) {
this.nodes.push(new Node(
Math.random() * canvas.width,
Math.random() * canvas.height,
this.nodes.length
));
}
}
draw() {
// Draw connections with thickness based on energy and pulse
this.nodes.forEach(node => {
node.connections.forEach(connection => {
if (node.id < connection.id) { // Avoid duplicate draws
const pulse = (Math.sin(node.pulsePhase) + Math.sin(connection.pulsePhase)) * 0.25 + 0.5;
const energyFactor = this.energy / 500;
const thickness = Math.max(0.5, config.topology.thicknessRatio * 2 * pulse * energyFactor);
ctx.beginPath();
ctx.moveTo(node.x, node.y);
ctx.lineTo(connection.x, connection.y);
ctx.strokeStyle = `hsla(${node.baseColor.replace('hsl(', '').split(',')[0]}, 60%, 70%, ${0.2 * energyFactor})`;
ctx.lineWidth = thickness;
ctx.stroke();
}
});
});
// Draw nodes
this.nodes.forEach(node => node.draw());
}
}
// Main animation
let graph = new NetworkGraph();
let frameCount = 0;
function animate() {
// Clear with subtle trails
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
graph.update();
graph.draw();
frameCount++;
if (frameCount % 300 === 0) {
// Occasionally reset with new energy levels
graph = new NetworkGraph();
}
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>