256 lines
No EOL
9 KiB
HTML
256 lines
No EOL
9 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Motd.Social</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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color: #444;
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font-size: 10px;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Configuration based on parameters
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const config = {
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motion: 0.531,
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density: 0.516,
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complexity: 0.469,
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connectedness: 0.420,
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lifespan: 0.502,
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pulse: {
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avg: 0.65,
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min: 0.30,
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max: 1.80
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},
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tone: {
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anger: 0.00,
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sadness: 0.00,
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curiosity: 0.60,
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dryness: 0.90,
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playfulness: 0.10,
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tension: 0.00
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},
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topology: {
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survivingNodes: 86,
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branchCount: 62,
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loops: 182,
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maxDepth: 20,
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thicknessRatio: 1.25,
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fractalDimension: 1.616,
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finalEnergy: 432.5
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}
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};
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// Network Node class
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class Node {
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constructor(x, y, id) {
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this.x = x;
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this.y = y;
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this.id = id;
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this.radius = Math.random() * 4 + 1.5;
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this.baseColor = `hsl(${Math.random() * 30 + 160}, 80%, 70%)`;
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this.connections = [];
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this.pulsePhase = Math.random() * Math.PI * 2;
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this.age = 0;
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this.maxAge = config.lifespan < 0.5 ?
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200 + Math.random() * 300 :
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Infinity;
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}
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connectTo(node) {
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this.connections.push(node);
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node.connections.push(this);
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}
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update(energy) {
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this.age++;
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if (this.age > this.maxAge) return false;
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this.pulsePhase += config.pulse.avg * 0.01;
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return true;
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}
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draw() {
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const pulse = Math.sin(this.pulsePhase) * 0.5 + 0.5;
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const size = this.radius * (1 + pulse * 0.3);
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const alpha = Math.min(1, this.age / 50);
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const color = `hsla(${this.baseColor.replace('hsl(', '').split(',')[0]}, ${80 * alpha}%, ${70 * alpha}%, 1)`;
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ctx.beginPath();
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ctx.arc(this.x, this.y, size, 0, Math.PI * 2);
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ctx.fillStyle = color;
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ctx.fill();
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ctx.strokeStyle = `rgba(255,255,255,${0.3 * alpha})`;
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ctx.lineWidth = 0.5 * pulse;
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ctx.stroke();
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}
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}
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// Network Graph class
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class NetworkGraph {
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constructor() {
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this.nodes = [];
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this.edges = [];
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this.energy = config.topology.finalEnergy;
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this.initNodes();
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this.initConnections();
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}
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initNodes() {
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const spacing = Math.min(canvas.width, canvas.height) / (10 + config.density * 20);
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const rows = Math.ceil(canvas.height / spacing);
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const cols = Math.ceil(canvas.width / spacing);
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for (let i = 0; i < config.topology.survivingNodes; i++) {
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const x = Math.random() * canvas.width;
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const y = Math.random() * canvas.height;
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this.nodes.push(new Node(x, y, i));
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}
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}
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initConnections() {
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// Create a small-world network with some random connections
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for (let i = 0; i < this.nodes.length; i++) {
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if (Math.random() > config.connectedness) continue;
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// Connect to nearby nodes first
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const nearby = this.nodes
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.map(n => ({
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node: n,
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dist: Math.hypot(n.x - this.nodes[i].x, n.y - this.nodes[i].y)
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}))
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.filter(n => n.dist > 0 && n.dist < canvas.width * 0.2)
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.sort((a, b) => a.dist - b.dist)
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.slice(0, 3 + Math.floor(config.complexity * 5));
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nearby.forEach(n => this.nodes[i].connectTo(n.node));
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// Add some random long-range connections
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if (this.nodes[i].connections.length < 3 && Math.random() < 0.3) {
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const randomNode = this.nodes[Math.floor(Math.random() * this.nodes.length)];
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if (randomNode !== this.nodes[i]) {
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this.nodes[i].connectTo(randomNode);
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}
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}
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}
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// Ensure we have some loops
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for (let i = 0; i < config.topology.loops; i++) {
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const node1 = this.nodes[Math.floor(Math.random() * this.nodes.length)];
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const node2 = this.nodes[Math.floor(Math.random() * this.nodes.length)];
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const node3 = this.nodes[Math.floor(Math.random() * this.nodes.length)];
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if (node1 !== node2 && node2 !== node3 && node1 !== node3) {
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// Create a triangle
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node1.connectTo(node2);
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node2.connectTo(node3);
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node1.connectTo(node3);
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}
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}
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}
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update() {
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this.energy = config.topology.finalEnergy * (0.8 + 0.4 * Math.random());
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// Update all nodes
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for (let i = this.nodes.length - 1; i >= 0; i--) {
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if (!this.nodes[i].update(this.energy)) {
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this.nodes.splice(i, 1);
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}
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}
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// Die off some nodes based on energy
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if (this.energy < 200 && Math.random() < 0.01) {
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if (this.nodes.length > 20) {
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this.nodes.splice(Math.floor(Math.random() * this.nodes.length), 1);
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}
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}
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// Add new nodes occasionally
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if (Math.random() < 0.02 && this.nodes.length < 150) {
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this.nodes.push(new Node(
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Math.random() * canvas.width,
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Math.random() * canvas.height,
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this.nodes.length
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));
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}
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}
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draw() {
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// Draw connections with thickness based on energy and pulse
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this.nodes.forEach(node => {
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node.connections.forEach(connection => {
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if (node.id < connection.id) { // Avoid duplicate draws
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const pulse = (Math.sin(node.pulsePhase) + Math.sin(connection.pulsePhase)) * 0.25 + 0.5;
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const energyFactor = this.energy / 500;
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const thickness = Math.max(0.5, config.topology.thicknessRatio * 2 * pulse * energyFactor);
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ctx.beginPath();
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ctx.moveTo(node.x, node.y);
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ctx.lineTo(connection.x, connection.y);
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ctx.strokeStyle = `hsla(${node.baseColor.replace('hsl(', '').split(',')[0]}, 60%, 70%, ${0.2 * energyFactor})`;
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ctx.lineWidth = thickness;
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ctx.stroke();
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}
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});
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});
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// Draw nodes
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this.nodes.forEach(node => node.draw());
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}
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}
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// Main animation
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let graph = new NetworkGraph();
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let frameCount = 0;
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function animate() {
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// Clear with subtle trails
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ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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graph.update();
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graph.draw();
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frameCount++;
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if (frameCount % 300 === 0) {
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// Occasionally reset with new energy levels
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graph = new NetworkGraph();
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}
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html> |