birth: Sparse Neural Constellations
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index.html
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136
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Entity Stream</title>
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<style>
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body { margin: 0; overflow: hidden; background: #0a0a0a; }
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canvas { display: block; }
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#info { position: absolute; bottom: 10px; right: 10px; color: #555; font-family: monospace; font-size: 10px; }
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="info">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters
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const params = {
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motion: 0.645,
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density: 0.521,
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complexity: 0.619,
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connectedness: 0.709,
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lifespan: 0.327,
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pulse: { avg: 0.36, min: 0.30, max: 1.60 },
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tone: { dryness: 0.80, curiosity: 0.30 }
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};
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// Node system
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class Node {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.vx = 0;
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this.vy = 0;
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this.size = 1;
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this.life = 0;
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this.maxLife = Math.random() * 100 + 50;
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this.energy = 48.1;
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this.connections = [];
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}
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update() {
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this.life += 0.1;
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this.size = 0.5 + Math.sin(this.life * 0.05) * 0.2;
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// Motion influenced by connectedness
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const pulse = params.pulse.avg + Math.sin(Date.now() * 0.001 * params.pulse.avg) * params.pulse.avg;
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this.vx = (Math.random() - 0.5) * params.motion * pulse;
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this.vy = (Math.random() - 0.5) * params.motion * pulse;
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this.x += this.vx;
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this.y += this.vy;
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// Boundary check
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if (this.x < 0) this.x = canvas.width;
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if (this.x > canvas.width) this.x = 0;
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if (this.y < 0) this.y = canvas.height;
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if (this.y > canvas.height) this.y = 0;
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}
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addConnection(node) {
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this.connections.push(node);
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node.connections.push(this);
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}
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draw() {
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// Fade based on lifespan
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const alpha = params.lifespan * (1 - this.life / this.maxLife);
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ctx.globalAlpha = Math.max(0, alpha);
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size * 2, 0, Math.PI * 2);
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ctx.fillStyle = '#a0a0a0';
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ctx.fill();
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// Draw connections
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ctx.globalAlpha = 0.1;
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this.connections.forEach(conn => {
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ctx.beginPath();
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(conn.x, conn.y);
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ctx.strokeStyle = '#666';
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ctx.lineWidth = 0.5;
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ctx.stroke();
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});
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ctx.globalAlpha = 1;
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}
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}
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// Create nodes
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const nodes = [];
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const nodeCount = 7 + Math.floor(params.density * 20);
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for (let i = 0; i < nodeCount; i++) {
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nodes.push(new Node(
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Math.random() * canvas.width,
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Math.random() * canvas.height
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));
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}
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// Create connections
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const connectionCount = 7 + Math.floor(params.connectedness * 50);
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for (let i = 0; i < connectionCount; i++) {
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const a = Math.floor(Math.random() * nodes.length);
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const b = Math.floor(Math.random() * nodes.length);
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if (a !== b) {
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nodes[a].addConnection(nodes[b]);
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}
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}
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// Animation loop
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function animate() {
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ctx.fillStyle = 'rgba(5, 5, 10, 0.1)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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nodes.forEach(node => {
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node.update();
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node.draw();
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});
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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