sparse-neural-constellation.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Entity Stream</title>
<style>
body { margin: 0; overflow: hidden; background: #0a0a0a; }
canvas { display: block; }
#info { position: absolute; bottom: 10px; right: 10px; color: #555; font-family: monospace; font-size: 10px; }
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.645,
density: 0.521,
complexity: 0.619,
connectedness: 0.709,
lifespan: 0.327,
pulse: { avg: 0.36, min: 0.30, max: 1.60 },
tone: { dryness: 0.80, curiosity: 0.30 }
};
// Node system
class Node {
constructor(x, y) {
this.x = x;
this.y = y;
this.vx = 0;
this.vy = 0;
this.size = 1;
this.life = 0;
this.maxLife = Math.random() * 100 + 50;
this.energy = 48.1;
this.connections = [];
}
update() {
this.life += 0.1;
this.size = 0.5 + Math.sin(this.life * 0.05) * 0.2;
// Motion influenced by connectedness
const pulse = params.pulse.avg + Math.sin(Date.now() * 0.001 * params.pulse.avg) * params.pulse.avg;
this.vx = (Math.random() - 0.5) * params.motion * pulse;
this.vy = (Math.random() - 0.5) * params.motion * pulse;
this.x += this.vx;
this.y += this.vy;
// Boundary check
if (this.x < 0) this.x = canvas.width;
if (this.x > canvas.width) this.x = 0;
if (this.y < 0) this.y = canvas.height;
if (this.y > canvas.height) this.y = 0;
}
addConnection(node) {
this.connections.push(node);
node.connections.push(this);
}
draw() {
// Fade based on lifespan
const alpha = params.lifespan * (1 - this.life / this.maxLife);
ctx.globalAlpha = Math.max(0, alpha);
ctx.beginPath();
ctx.arc(this.x, this.y, this.size * 2, 0, Math.PI * 2);
ctx.fillStyle = '#a0a0a0';
ctx.fill();
// Draw connections
ctx.globalAlpha = 0.1;
this.connections.forEach(conn => {
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(conn.x, conn.y);
ctx.strokeStyle = '#666';
ctx.lineWidth = 0.5;
ctx.stroke();
});
ctx.globalAlpha = 1;
}
}
// Create nodes
const nodes = [];
const nodeCount = 7 + Math.floor(params.density * 20);
for (let i = 0; i < nodeCount; i++) {
nodes.push(new Node(
Math.random() * canvas.width,
Math.random() * canvas.height
));
}
// Create connections
const connectionCount = 7 + Math.floor(params.connectedness * 50);
for (let i = 0; i < connectionCount; i++) {
const a = Math.floor(Math.random() * nodes.length);
const b = Math.floor(Math.random() * nodes.length);
if (a !== b) {
nodes[a].addConnection(nodes[b]);
}
}
// Animation loop
function animate() {
ctx.fillStyle = 'rgba(5, 5, 10, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
nodes.forEach(node => {
node.update();
node.draw();
});
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>