static-fields-in-motion-kjec/index.html

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```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Static Fields</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
color: #f0f0f0;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 20px;
right: 20px;
font-size: 10px;
opacity: 0.5;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Cellular automata parameters
const cols = Math.floor(canvas.width * 0.02);
const rows = Math.floor(canvas.height * 0.02);
const cellSize = Math.min(canvas.width / cols, canvas.height / rows);
// CA grid and state
let grid = new Array(cols).fill().map(() => new Array(rows).fill(0));
let nextGrid = new Array(cols).fill().map(() => new Array(rows).fill(0));
// Initialize with pattern based on parameters
function initGrid() {
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
// Density parameter affects initial state
grid[i][j] = Math.random() < 0.3 ? 1 : 0;
}
}
}
// CA rules with variation based on parameters
function computeCell(i, j) {
let sum = 0;
for (let di = -1; di <= 1; di++) {
for (let dj = -1; dj <= 1; dj++) {
if (di === 0 && dj === 0) continue;
const ni = (i + di + cols) % cols;
const nj = (j + dj + rows) % rows;
sum += grid[ni][nj];
}
}
// Conway's Game of Life with mutation based on complexity
if (grid[i][j] === 1) {
nextGrid[i][j] = (sum === 2 || sum === 3) ? 1 : 0;
} else {
nextGrid[i][j] = (sum === 3) ? 1 : 0;
}
// Add some random mutation based on complexity
if (Math.random() < 0.01 * 0.5) {
nextGrid[i][j] = 1 - nextGrid[i][j];
}
}
// Drawing with dryness parameter
function drawCell(i, j) {
if (grid[i][j] === 0) return;
const x = i * cellSize;
const y = j * cellSize;
const size = cellSize * 0.8;
// Dryness makes everything monochrome
ctx.fillStyle = `hsl(0, 0%, ${Math.random() * 30 + 10}%)`;
ctx.fillRect(x + cellSize * 0.1, y + cellSize * 0.1, size, size);
}
// Animation with pulse
let pulse = 1.05;
let pulseDir = -0.01;
function animate() {
// Update pulse
pulse += pulseDir;
if (pulse > 1.10) pulseDir = -0.01;
if (pulse < 1.00) pulseDir = 0.01;
// Clear with dark background
ctx.fillStyle = '#0a0a0a';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update cellular automata
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
computeCell(i, j);
}
}
// Swap grids
[grid, nextGrid] = [nextGrid, grid];
// Draw cells
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
drawCell(i, j);
}
}
requestAnimationFrame(animate);
}
initGrid();
animate();
</script>
</body>
</html>
```