static-pulsing-monochrome-l.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Cellular Automata</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
color: #555;
font-size: 10px;
text-align: right;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters based on the organism description
const params = {
motion: 0.482,
density: 0.569,
complexity: 0.475,
connectedness: 0.476,
lifespan: 0.421,
pulse: { avg: 0.71, min: 0.30, max: 1.70 },
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.70,
dryness: 0.90,
playfulness: 0.10,
tension: 0.00
}
};
// Cellular automata grid
const cols = Math.floor(canvas.width / 4);
const rows = Math.floor(canvas.height / 4);
let grid = new Array(rows).fill().map(() => new Array(cols).fill(0));
let nextGrid = new Array(rows).fill().map(() => new Array(cols).fill(0));
// Initial state
function initializeGrid() {
for (let i = 0; i < rows; i++) {
for (let j = 0; j < cols; j++) {
grid[i][j] = Math.random() > params.density ? 1 : 0;
}
}
}
// Rules based on complexity and connectedness
function applyRules() {
const ruleSet = [
// Survival: cells stay alive if they have 2 or 3 neighbors
// Birth: cells are born if they have exactly 3 neighbors
(cell, neighbors) => (cell && (neighbors === 2 || neighbors === 3)) ||
(!cell && neighbors === 3) ? 1 : 0
];
// Select rule based on complexity and connectedness
const rule = ruleSet[0];
for (let i = 0; i < rows; i++) {
for (let j = 0; j < cols; j++) {
let neighbors = 0;
// Count neighbors (Moore neighborhood)
for (let di = -1; di <= 1; di++) {
for (let dj = -1; dj <= 1; dj++) {
if (di === 0 && dj === 0) continue;
const ni = i + di;
const nj = j + dj;
if (ni >= 0 && ni < rows && nj >= 0 && nj < cols) {
neighbors += grid[ni][nj];
}
}
}
nextGrid[i][j] = rule(grid[i][j], neighbors);
}
}
// Swap grids
[grid, nextGrid] = [nextGrid, grid];
}
// Drawing
function draw() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const cellWidth = canvas.width / cols;
const cellHeight = canvas.height / rows;
// Draw cells with pulse effect
const pulse = params.pulse.avg + (params.pulse.max - params.pulse.min) * (Math.sin(Date.now() * 0.001) * 0.5 + 0.5);
for (let i = 0; i < rows; i++) {
for (let j = 0; j < cols; j++) {
if (grid[i][j] > 0) {
// Use dryness (monochrome) with slight variation
const value = Math.max(0, Math.min(255, 100 + grid[i][j] * 155 * pulse));
ctx.fillStyle = `rgb(${value}, ${value}, ${value})`;
// Slight variation based on complexity
const size = 3 + (params.complexity * 2);
const x = j * cellWidth + cellWidth * 0.5 - size * 0.5;
const y = i * cellHeight + cellHeight * 0.5 - size * 0.5;
ctx.fillRect(x, y, size, size);
}
}
}
}
// Animation loop
function animate() {
applyRules();
draw();
requestAnimationFrame(animate);
}
// Initialize and start
initializeGrid();
animate();
</script>
</body>
</html>