birth: strange loops in quiet space

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motd_admin 2026-08-02 14:21:17 +00:00
parent 825f0c99fe
commit c789feabfa

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index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>strange loop</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
#info {
position: absolute;
bottom: 10px;
left: 10px;
color: #555;
font-size: 10px;
pointer-events: none;
}
canvas {
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('c');
const c = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Strange attractor parameters
const params = {
a: 2.0 + 0.8 * Math.random(),
b: 0.2 + 0.3 * Math.random(),
c: -1.2 + 0.5 * Math.random(),
d: -1.0 + 0.5 * Math.random(),
e: 1.0 + 1.5 * Math.random(),
f: 1.0 + 1.5 * Math.random(),
hue: 180 + 30 * Math.random(),
points: []
};
// Generate initial points
for (let i = 0; i < 100; i++) {
params.points.push({
x: Math.random() * 2 - 1,
y: Math.random() * 2 - 1,
size: 0.1 + Math.random() * 0.5,
opacity: 0.1 + Math.random() * 0.3,
trail: []
});
}
// Strange attractor system
function attractor(x, y, p) {
const xn = Math.sin(p.a * y) + p.c * Math.cos(p.a * x);
const yn = Math.sin(p.b * x) + p.d * Math.cos(p.b * y);
const zn = Math.sin(p.e * x) + p.f * Math.cos(p.b * y);
return { x: xn, y: yn, z: zn };
}
// Main animation loop
function animate(t) {
// Clear with fade effect
c.fillStyle = 'rgba(0, 0, 0, 0.05)';
c.fillRect(0, 0, canvas.width, canvas.height);
// Draw each point
params.points.forEach(point => {
// Update position
const next = attractor(point.x, point.y, params);
point.x = next.x;
point.y = next.y;
// Add to trail
point.trail.push({ x: point.x, y: point.y });
// Limit trail length
if (point.trail.length > 20) {
point.trail.shift();
}
// Draw trail
c.strokeStyle = `hsla(${params.hue}, 70%, 60%, ${point.opacity * 0.3})`;
c.lineWidth = point.size * 0.5;
c.beginPath();
point.trail.forEach((t, i) => {
const screenX = (t.x + 1) * 0.5 * canvas.width;
const screenY = (t.y + 1) * 0.5 * canvas.height;
if (i === 0) c.moveTo(screenX, screenY);
else c.lineTo(screenX, screenY);
});
c.stroke();
// Draw point
c.fillStyle = `hsla(${params.hue}, 70%, 80%, ${point.opacity * 0.8})`;
c.beginPath();
const screenX = (point.x + 1) * 0.5 * canvas.width;
const screenY = (point.y + 1) * 0.5 * canvas.height;
c.arc(screenX, screenY, point.size, 0, Math.PI * 2);
c.fill();
});
requestAnimationFrame(animate);
}
// Start animation
animate();
</script>
</body>
</html>