birth: Suspended Curious Particle Drift

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motd_admin 2026-08-08 10:21:20 +00:00
parent 1563460fb3
commit 66899c4e38

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Particle Symphony</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
color: #e0e0e0;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
right: 10px;
font-size: 10px;
opacity: 0.5;
z-index: 100;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Palette based on tone
const palette = {
background: '#0a0a0a',
primary: '#40e0d0', // teal for curiosity
secondary: '#888888', // dryness monochrome
accent: '#ffaa33' // playfulness hint
};
// Particle system parameters
const particles = [];
const particleCount = 150 * Math.sqrt(Density);
const motionScale = 0.5 + Motion * 0.5;
const complexityScale = 0.3 + Complexity * 0.7;
// Initialize particles
class Particle {
constructor() {
this.reset();
this.size = (0.5 + Math.random() * 0.5) * (1 - Density) * 10;
this.lifespan = 100 + Math.random() * 1000 * Lifespan;
this.energy = 1;
}
reset() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = (Math.random() - 0.5) * 2 * motionScale;
this.vy = (Math.random() - 0.5) * 2 * motionScale;
this.targetX = this.x;
this.targetY = this.y;
this.connected = [];
this.connections = [];
this.age = 0;
this.alpha = 0.7;
}
update() {
this.age++;
if (this.age > this.lifespan) {
this.reset();
return;
}
// Slight movement toward target
this.x += (this.targetX - this.x) * 0.01 * motionScale;
this.y += (this.targetY - this.y) * 0.01 * motionScale;
// Random small movements
this.x += (Math.random() - 0.5) * 0.5 * motionScale;
this.y += (Math.random() - 0.5) * 0.5 * motionScale;
// Boundary check
if (this.x < 0 || this.x > canvas.width || this.y < 0 || this.y > canvas.height) {
this.reset();
}
this.alpha = 1 - this.age / this.lifespan;
this.energy = 0.3 + (1 - this.alpha) * 0.7;
// Adjust color based on energy
const hue = 180 + (1 - this.energy) * 60;
this.color = `hsla(${hue}, 80%, 70%, ${this.alpha * (0.3 + Playfulness * 0.7)})`;
}
draw() {
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
}
}
// Create particles
for (let i = 0; i < particleCount; i++) {
particles.push(new Particle());
}
// Connection logic
function updateConnections() {
particles.forEach(p1 => {
p1.connected = [];
const maxDist = 100 * (1 - Density) * (0.5 + Connectedness * 0.5);
particles.forEach(p2 => {
if (p1 === p2) return;
const dx = p1.x - p2.x;
const dy = p1.y - p2.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < maxDist) {
p1.connected.push(p2);
}
});
});
// Draw connections
ctx.strokeStyle = `rgba(64, 224, 208, ${0.2 + Curiosity * 0.1})`;
ctx.lineWidth = 1 * (1 - Density) * (0.2 + Complexity * 0.8);
particles.forEach(p1 => {
p1.connected.forEach(p2 => {
if (p1.x < p2.x || (p1.x === p2.x && p1.y < p2.y)) { // Draw each connection once
ctx.beginPath();
ctx.moveTo(p1.x, p1.y);
ctx.lineTo(p2.x, p2.y);
ctx.stroke();
}
});
});
}
// Main animation loop
const Pulse = {
value: 1.07,
target: 1.07,
speed: 0.01
};
function animate() {
// Update pulse
Pulse.target = 1.0 + 0.1 * Math.sin(Date.now() * 0.001);
Pulse.value += (Pulse.target - Pulse.value) * Pulse.speed;
// Clear with slight blur for trails
ctx.fillStyle = palette.background;
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update and draw particles
particles.forEach(p => {
p.update();
p.draw();
});
// Update connections
updateConnections();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>