teal-currents-dissolving-n3v2/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neural Echoes</title>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #0a0a0a;
font-family: 'Courier New', monospace;
}
#canvas {
display: block;
background: #0a0a0a;
}
#attribution {
position: absolute;
bottom: 10px;
left: 10px;
color: rgba(255, 255, 255, 0.3);
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Reaction-diffusion parameters (adjusted for the given parameters)
const params = {
feed: 0.055,
kill: 0.062,
diffusionA: 1.0,
diffusionB: 0.5,
timeStep: 0.1,
gridSize: 6,
initDensity: 0.2 + (0.5 * 0.4),
complexity: 0.5,
motion: 0.5
};
// Initialize grids
const sizeX = Math.floor(canvas.width / params.gridSize) + 2;
const sizeY = Math.floor(canvas.height / params.gridSize) + 2;
let grid = new Array(sizeX * sizeY).fill(0);
let nextGrid = new Array(sizeX * sizeY).fill(0);
// Initialize with sparse noise
function initGrid() {
for (let i = 0; i < grid.length; i++) {
grid[i] = (Math.random() < params.initDensity) ? Math.random() : 0;
}
}
// Reaction-diffusion kernel
function updateGrid() {
for (let x = 1; x < sizeX - 1; x++) {
for (let y = 1; y < sizeY - 1; y++) {
const idx = x + y * sizeX;
const a = grid[idx];
const b = nextGrid[idx];
// Compute 2D laplacian (simplified)
let lapA = 0, lapB = 0;
for (let dx = -1; dx <= 1; dx++) {
for (let dy = -1; dy <= 1; dy++) {
if (dx === 0 && dy === 0) continue;
const nidx = (x + dx) + (y + dy) * sizeX;
lapA += grid[nidx];
lapB += nextGrid[nidx];
}
}
lapA = lapA / 8 - a;
lapB = lapB / 8 - b;
// Gray-Scott equations
const feedRate = params.feed * (1 - 0.5 * params.complexity);
const killRate = params.kill * (1 + 0.5 * params.complexity);
const reaction = a * b * b;
nextGrid[idx] = a + (params.diffusionA * lapA) - reaction + feedRate * (1 - a);
nextGrid[idx] += (Math.random() * 0.01 - 0.005) * params.motion; // Noise for motion
}
}
// Swap grids
[grid, nextGrid] = [nextGrid, grid];
}
// Drawing
function drawGrid() {
const imageData = ctx.createImageData(canvas.width, canvas.height);
const data = imageData.data;
for (let x = 0; x < sizeX - 2; x++) {
for (let y = 0; y < sizeY - 2; y++) {
const idx = (x + 1) + (y + 1) * sizeX;
const val = grid[idx];
// Color mapping (teals/curiosity with dryness/monochrome emphasis)
const intensity = val * 0.8;
const r = intensity * 120;
const g = intensity * 180;
const b = intensity * 200;
// Set pixel color
const pixelIdx = (x + (y * (sizeX - 2))) * 4;
data[pixelIdx] = r;
data[pixelIdx + 1] = g;
data[pixelIdx + 2] = b;
data[pixelIdx + 3] = 255;
}
}
ctx.putImageData(imageData, 0, 0);
}
// Animation loop
function animate() {
updateGrid();
drawGrid();
requestAnimationFrame(animate);
}
initGrid();
animate();
</script>
</body>
</html>