teal-echoes-in-thin-soup-gaj9/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba · motd.social</title>
<style>
body, html {
margin: 0;
padding: 0;
overflow: hidden;
background: #000;
height: 100%;
font-family: monospace;
}
canvas {
display: block;
}
#info {
position: absolute;
bottom: 10px;
left: 10px;
color: #666;
font-size: 10px;
text-shadow: 0 0 5px rgba(0,0,0,0.5);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Reaction-diffusion parameters
const params = {
feed: 0.055,
kill: 0.062,
diffusionA: 1.0,
diffusionB: 0.5,
timeStep: 1.0,
gridSize: 2,
hueBase: 180,
hueVariation: 30,
saturation: 70,
luminosity: 50,
trails: true,
trailDecay: 0.95
};
const cols = Math.floor(canvas.width / params.gridSize);
const rows = Math.floor(canvas.height / params.gridSize);
const grid = new Array(cols).fill().map(() => new Array(rows).fill(0));
const next = new Array(cols).fill().map(() => new Array(rows).fill(0));
const trails = new Array(cols).fill().map(() => new Array(rows).fill(0));
// Initialize with random values
function init() {
for (let x = 0; x < cols; x++) {
for (let y = 0; y < rows; y++) {
grid[x][y] = Math.random() < 0.5 ? 0 : Math.random();
next[x][y] = grid[x][y];
}
}
// Add some initial patterns
for (let i = 0; i < 5; i++) {
const x = Math.floor(Math.random() * cols);
const y = Math.floor(Math.random() * rows);
const size = Math.floor(Math.random() * 10 + 5);
for (let dx = -size; dx <= size; dx++) {
for (let dy = -size; dy <= dy <= size; dy++) {
if (dx*dx + dy*dy <= size*size) {
const nx = (x + dx + cols) % cols;
const ny = (y + dy + rows) % rows;
grid[nx][ny] = 1;
}
}
}
}
}
// Reaction-diffusion step
function step() {
for (let x = 0; x < cols; x++) {
for (let y = 0; y < rows; y++) {
const a = grid[x][y];
const b = next[x][y];
// Compute Laplacian
let sumA = 0, sumB = 0;
let count = 0;
for (let dx = -1; dx <= 1; dx++) {
for (let dy = -1; dy <= 1; dy++) {
if (dx === 0 && dy === 0) continue;
const nx = (x + dx + cols) % cols;
const ny = (y + dy + rows) % rows;
sumA += grid[nx][ny];
sumB += next[nx][ny];
count++;
}
}
const laplacianA = (sumA / count - a) * params.diffusionA;
const laplacianB = (sumB / count - b) * params.diffusionB;
// Update equations
next[x][y] = a + params.timeStep * (
a * (params.feed - (a + 1) * b) + laplacianA
);
next[x][y] = Math.max(0, Math.min(next[x][y], 1));
next[x][y] = b + params.timeStep * (
b * (params.kill - b) * a + laplacianB + params.feed * (1 - b)
);
next[x][y] = Math.max(0, Math.min(next[x][y], 1));
}
}
// Swap grids
[grid, next] = [next, grid];
}
// Draw with trails
function draw() {
if (params.trails) {
ctx.fillStyle = `rgba(0, 0, 0, ${params.trailDecay})`;
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
for (let x = 0; x < cols; x++) {
for (let y = 0; y < rows; y++) {
const val = grid[x][y];
if (val > 0.1) {
const hue = params.hueBase + (val * params.hueVariation);
const saturation = params.saturation + (val * 20);
const luminosity = params.luminosity + (val * 10);
ctx.fillStyle = `hsl(${hue}, ${saturation}%, ${luminosity}%)`;
ctx.fillRect(x * params.gridSize, y * params.gridSize,
params.gridSize, params.gridSize);
}
}
}
// Fade trails
for (let x = 0; x < cols; x++) {
for (let y = 0; y < rows; y++) {
trails[x][y] *= params.trailDecay;
}
}
}
// Animation loop
function animate() {
step();
draw();
requestAnimationFrame(animate);
}
init();
animate();
</script>
</body>
</html>