teal-pulse-nebula-qkkc/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Diffusion Nebula</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
font-family: monospace;
}
canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
color: rgba(255, 255, 255, 0.3);
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Reaction-diffusion parameters derived from organism metrics
const params = {
feedRate: 0.05, // 0.48 pulse average mapped
killRate: 0.062, // inverted mortality (1-lifespan=0.514)
diffusionA: 0.16, // moderate motion/connectivity
diffusionB: 0.08, // sparse density compensation
initRadius: 0.15, // moderate organism size
colorScheme: {
r: 100, g: 200, b: 255 // teal (curiosity dominant)
},
paletteVariation: 40, // dryness monochrome variation
timeScale: 0.00005 // moderate speed (motion=0.574)
};
// Simulation grid
const size = 128;
const grid = new Array(size).fill().map(() => new Array(size).fill(0));
const nextGrid = new Array(size).fill().map(() => new Array(size).fill(0));
// Initialize with organism clusters
function initialize() {
const center = size / 2;
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
const dist = Math.sqrt((i - center) ** 2 + (j - center) ** 2) / center;
grid[i][j] = (1 - dist) * 0.5 * (Math.random() * 0.3 + 0.2);
}
}
// Add some randomness for complexity
for (let i = 0; i < size * 0.4; i++) {
const x = Math.floor(Math.random() * size);
const y = Math.floor(Math.random() * size);
grid[x][y] = 1;
}
}
// Reaction-diffusion kernel
function step() {
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
const cell = grid[x][y];
const neighbors = countNeighbors(x, y);
const laplace = (neighbors / 4) - cell;
nextGrid[x][y] = cell +
(params.diffusionA * laplace -
params.feedRate * cell * (cell - 1 + params.killRate * (cell - 0.5))) *
params.timeScale;
nextGrid[x][y] = Math.min(1, Math.max(0, nextGrid[x][y]));
}
}
// Swap grids
const temp = grid;
grid.length = 0;
grid.push(...nextGrid.map(row => [...row]));
nextGrid.length = 0;
nextGrid.push(...temp.map(row => [...row]));
}
function countNeighbors(x, y) {
let sum = 0;
for (let i = -1; i <= 1; i++) {
for (let j = -1; j <= 1; j++) {
if (i === 0 && j === 0) continue;
const nx = (x + i + size) % size;
const ny = (y + j + size) % size;
sum += grid[nx][ny];
}
}
return sum;
}
// Color palette based on tone parameters
function getColor(value) {
const hue = 180 + (value * 60); // 180-240 (teals/cyans)
const saturation = 70 + (value * 20);
const lightness = 50 + (value * 10);
return `hsl(${hue}, ${saturation}%, ${lightness}%)`;
}
// Drawing with fractal elements
function draw() {
ctx.globalAlpha = 0.8;
ctx.fillStyle = '#050505';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const cellWidth = canvas.width / size;
const cellHeight = canvas.height / size;
// Draw diffusion field
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
const value = grid[x][y];
if (value > 0.01) {
const color = getColor(value);
ctx.fillStyle = color;
ctx.globalAlpha = value * 0.6;
// Add some complexity with small variations
const xPos = x * cellWidth + (Math.random() - 0.5) * cellWidth * 0.2;
const yPos = y * cellHeight + (Math.random() - 0.5) * cellHeight * 0.2;
// Draw connected patches
if (value > 0.3) {
ctx.beginPath();
ctx.arc(xPos + cellWidth/2, yPos + cellHeight/2,
cellWidth * (0.5 + value * 0.3), 0, Math.PI * 2);
ctx.fill();
} else {
ctx.fillRect(xPos, yPos, cellWidth * 0.8, cellHeight * 0.8);
}
}
}
}
// Draw some loop formations (from loops count)
ctx.globalAlpha = 0.3;
ctx.strokeStyle = '#ffffff';
ctx.lineWidth = 1;
for (let i = 0; i < size * 0.2; i++) {
const x = Math.floor(Math.random() * size);
const y = Math.floor(Math.random() * size);
if (grid[x][y] > 0.2) {
drawSpiral(x * cellWidth + cellWidth/2,
y * cellHeight + cellHeight/2,
cellWidth * 2);
}
}
ctx.globalAlpha = 1;
}
function drawSpiral(cx, cy, radius) {
ctx.beginPath();
for (let i = 0; i < 20; i++) {
const angle = (i / 20) * Math.PI * 8;
const x = cx + Math.cos(angle) * radius * (i / 20);
const y = cy + Math.sin(angle) * radius * (i / 20) * 0.7;
ctx.lineTo(x, y);
}
ctx.stroke();
}
// Animation loop
let lastTime = 0;
function animate(time) {
if (!lastTime) lastTime = time;
const delta = time - lastTime;
lastTime = time;
// Adjust speed based on pulse
params.timeScale = 0.00005 + (Math.sin(time * 0.0001) * 0.00002);
step();
draw();
requestAnimationFrame(animate);
}
initialize();
animate();
// Touch interaction for playfulness
canvas.addEventListener('mousemove', (e) => {
const x = Math.floor((e.clientX / canvas.width) * size);
const y = Math.floor((e.clientY / canvas.height) * size);
if (x >= 0 && x < size && y >= 0 && y < size) {
grid[x][y] = 1;
}
});
</script>
</body>
</html>